My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner Bandit
Giant Snowball
Minions Barbarians Hog Rider Witch Miner
Zap
Minions Witch Bandit
Barbarian Barrel
Barbarians Witch Bandit
The Log
Barbarians Hog Rider Witch Bandit
Earthquake
Barbarians Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Hog Rider Witch Miner Bandit
Fireball
Minions Barbarians Hog Rider Witch Bandit
Poison
Minions Barbarians Witch
Lightning
Witch Bandit
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Miner Bandit Fireball Hog Rider Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tornado Miner Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Miner Bandit
Barbarians
Hog Rider
Fireball
Hog Rider Tornado Miner
Hog Rider
Minions Fireball Barbarians Tornado Witch Bandit
Tornado
Fireball Hog Rider Witch
Witch
Hog Rider Tornado Miner Bandit
Miner
Minions Fireball Witch Bandit
Bandit
Minions Hog Rider Witch Miner

Defense Synergies 1 5

Minions
Bandit
Barbarians
Fireball
Tornado Miner Bandit
Hog Rider
Tornado
Fireball Witch
Witch
Tornado Bandit
Miner
Fireball
Bandit
Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Barbarians Minions Witch Bandit
Barbarians Tornado Witch Minions Bandit
Barbarians Witch Minions Bandit
Barbarians Fireball Tornado
Fireball Tornado Minions Bandit
Minions Tornado Fireball Witch
Barbarians Fireball Bandit
Barbarians Witch Minions Tornado
Tornado Barbarians Miner Bandit
Minions Barbarians Witch Fireball Tornado Bandit
Minions Fireball Tornado Witch
Barbarians Minions Fireball Witch Bandit
Fireball Minions Barbarians Tornado Witch
Barbarians Bandit
Barbarians Tornado Fireball Bandit
Barbarians Minions Fireball Tornado Witch
Fireball Minions Barbarians Tornado Witch Bandit
Tornado Witch Minions Barbarians Fireball Bandit
Barbarians Tornado
Minions Barbarians Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch Bandit
Fireball Bandit Miner
Barbarians Bandit Minions Witch
Barbarians Fireball Tornado Bandit
Barbarians Witch Bandit
Fireball Minions Tornado Witch
Minions Barbarians Fireball Witch Bandit
Barbarians
Minions Barbarians Fireball Tornado Witch Bandit
Witch Barbarians
Minions Barbarians Witch
Barbarians Fireball Tornado
Barbarians Fireball Witch Bandit
Barbarians Fireball Witch
Barbarians Witch Minions Fireball Tornado
Minions Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Tornado Miner Bandit
Fireball Miner Bandit
Barbarians Fireball
Fireball
Fireball Minions Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Miner Tornado Bandit
Minions Fireball Tornado
Miner Fireball Tornado Bandit
Fireball Tornado
Fireball Miner Bandit
Minions Fireball Bandit
Fireball
Fireball Witch Bandit
Fireball Bandit
Fireball Tornado
Minions
Fireball Bandit
Fireball Tornado Witch Miner
Minions Fireball
Fireball Tornado
Tornado
Barbarians Fireball
Tornado Fireball Witch
Witch
Fireball Miner Tornado Witch Bandit
Fireball Tornado Witch Miner Bandit
Fireball Miner Tornado Bandit
Fireball Tornado Witch
Minions Fireball Witch
Fireball
Fireball Miner Bandit
Fireball
Fireball
Minions Barbarians Fireball Witch Bandit
Fireball Tornado Witch
Fireball
Fireball Miner
Fireball
Fireball Tornado
Minions Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch Miner Bandit

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