My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers Mortar Inferno Tower
Barbarian Barrel
Fire Spirit Archers Knight Mortar Inferno Tower
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Mortar Hog Rider Inferno Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Hog Rider
Fireball
Archers Mortar Hog Rider Inferno Tower
Poison
Archers Mortar Inferno Tower
Lightning
Knight Mortar Inferno Tower
Rocket
Mortar Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Mortar Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Mortar
Archers
Knight Mortar Hog Rider
Knight
Archers Mortar Hog Rider Fire Spirit Fireball The Log
Mortar
Knight Fire Spirit Archers Fireball Hog Rider The Log
Fireball
Hog Rider Knight Mortar The Log
Hog Rider
Fire Spirit Knight Fireball The Log Archers Mortar
Inferno Tower
The Log
Hog Rider Knight Mortar Fireball

Defense Synergies 5 12

Fire Spirit
Knight Inferno Tower The Log
Archers
Knight Mortar Inferno Tower The Log
Knight
Fire Spirit Archers Inferno Tower Mortar Fireball The Log
Mortar
Archers Knight Fireball Inferno Tower The Log
Fireball
The Log Knight Mortar Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Fire Spirit Archers Mortar Fireball
The Log
Fireball Inferno Tower Fire Spirit Archers Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Inferno Tower The Log
Inferno Tower Knight Mortar The Log
Mortar Inferno Tower Fire Spirit Archers Knight
Inferno Tower Knight Mortar
Fireball The Log
Fireball The Log Fire Spirit Archers
Inferno Tower Fire Spirit Archers Mortar Fireball
Fireball Inferno Tower The Log
Inferno Tower Mortar
Knight Fire Spirit Archers Inferno Tower
Archers Knight Fireball The Log
Inferno Tower Archers Fireball
Mortar Inferno Tower Fire Spirit Knight Fireball The Log
Fire Spirit Fireball Mortar The Log
Inferno Tower Knight Mortar
Inferno Tower Mortar Fireball The Log
Knight Mortar Fireball Inferno Tower
Fire Spirit Mortar Fireball Archers Knight The Log
Mortar The Log Fire Spirit Archers Knight Fireball
Mortar Inferno Tower
Fire Spirit Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Inferno Tower
Fireball Archers Knight Mortar The Log
Knight Inferno Tower The Log
Knight Fireball Inferno Tower The Log
Inferno Tower Knight
Fire Spirit Fireball Archers
Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Knight Mortar Fireball Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
Fireball The Log
Knight Fireball Inferno Tower
Archers Fireball
Inferno Tower Archers Knight Mortar Fireball The Log
Archers Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Fire Spirit Mortar The Log
Fireball Fire Spirit
Fire Spirit Archers Mortar The Log
Fireball The Log Fire Spirit
Fireball The Log Mortar
Fire Spirit Fireball
Knight Mortar Fireball The Log
Fireball Fire Spirit Archers
Fire Spirit Knight Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Fire Spirit Archers Mortar Fireball The Log
Fire Spirit Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Fire Spirit Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Fire Spirit Archers Fireball
Fireball
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Fire Spirit Archers Fireball
Fireball Fire Spirit Archers
The Log Fireball
Fireball Knight
The Log Mortar Fireball
Fireball
Fireball The Log
Fireball
Mortar Fireball The Log

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