My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Fire Spirit Archers Hog Rider Guards
Zap
Fire Spirit Archers Inferno Tower Guards
Barbarian Barrel
Fire Spirit Archers Knight Inferno Tower Guards
The Log
Fire Spirit Archers Hog Rider Guards
Earthquake
Archers Hog Rider Inferno Tower Guards
Arrows
Fire Spirit Archers Guards
Royal Delivery
Fire Spirit Archers Knight Hog Rider Guards
Fireball
Archers Hog Rider Inferno Tower
Poison
Archers Inferno Tower Guards
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Guards Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight
Zap
Fireball Hog Rider Fire Spirit Archers Knight Guards
Archers
Knight Zap Hog Rider
Knight
Archers Hog Rider Fire Spirit Zap Fireball
Fireball
Zap Hog Rider Knight
Hog Rider
Fire Spirit Zap Knight Fireball Archers Guards
Inferno Tower
Guards
Zap Hog Rider

Defense Synergies 5 10

Fire Spirit
Knight Zap Inferno Tower
Zap
Fireball Fire Spirit Archers Knight Inferno Tower Guards
Archers
Knight Zap Inferno Tower Guards
Knight
Fire Spirit Archers Inferno Tower Zap Fireball
Fireball
Zap Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Guards Fire Spirit Zap Archers Fireball
Guards
Inferno Tower Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower
Inferno Tower Zap Knight
Inferno Tower Fire Spirit Archers Knight
Inferno Tower Knight Guards
Fireball
Fireball Fire Spirit Zap Archers Guards
Inferno Tower Fire Spirit Zap Archers Fireball
Zap Fireball Inferno Tower
Inferno Tower
Knight Guards Fire Spirit Archers Inferno Tower
Archers Guards Zap Knight Fireball
Inferno Tower Zap Archers Fireball
Inferno Tower Fire Spirit Zap Knight Fireball Guards
Fire Spirit Fireball Zap Guards
Inferno Tower Knight
Inferno Tower Zap Fireball
Knight Fireball Inferno Tower
Fire Spirit Fireball Zap Archers Knight Guards
Zap Fire Spirit Archers Knight Fireball Guards
Inferno Tower
Fire Spirit Archers Knight Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Archers Fireball Inferno Tower
Fireball Zap Archers Knight
Guards Zap Knight Inferno Tower
Guards Zap Knight Fireball Inferno Tower
Inferno Tower Knight Guards
Fire Spirit Fireball Zap Archers
Guards Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Inferno Tower
Inferno Tower Guards
Knight Inferno Tower Guards
Zap Fireball Guards
Knight Fireball Inferno Tower Guards
Archers Fireball
Inferno Tower Guards Zap Archers Knight Fireball
Zap Archers Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Zap
Fireball
Knight Fireball Guards
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Guards
Zap Knight Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball Guards
Fireball Fire Spirit Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Fireball Guards
Zap Fireball
Zap Fireball

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