My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Miner
Giant Snowball
Bats Goblin Gang Hog Rider Miner Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Royal Ghost Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Miner Royal Ghost Lumberjack
Fireball
Goblin Gang Hog Rider Lumberjack
Poison
Bats Goblin Gang
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Royal Ghost Fireball Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Lumberjack
Goblin Gang
Hog Rider Miner Royal Ghost
Fireball
Hog Rider The Log Miner
Hog Rider
Bats Goblin Gang Fireball The Log Lumberjack
The Log
Hog Rider Fireball Miner Lumberjack
Miner
Bats Goblin Gang Fireball The Log Royal Ghost Lumberjack
Royal Ghost
Goblin Gang Miner Lumberjack
Lumberjack
Bats Hog Rider The Log Miner Royal Ghost

Defense Synergies 1 10

Bats
The Log Lumberjack
Goblin Gang
The Log Miner Lumberjack
Fireball
The Log Miner Lumberjack
Hog Rider
The Log
Fireball Bats Goblin Gang Miner Royal Ghost Lumberjack
Miner
Goblin Gang Fireball The Log
Royal Ghost
The Log
Lumberjack
Bats Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Lumberjack Bats Goblin Gang The Log
Goblin Gang Lumberjack Bats
Lumberjack Bats Goblin Gang
Fireball The Log Lumberjack
Goblin Gang Fireball The Log Bats Royal Ghost Lumberjack
Bats Goblin Gang Fireball
Fireball The Log
Goblin Gang Lumberjack
Goblin Gang Miner Royal Ghost Lumberjack
Bats Goblin Gang Fireball The Log Royal Ghost Lumberjack
Bats Goblin Gang Fireball
Lumberjack Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang The Log Royal Ghost Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball The Log Lumberjack
Bats Goblin Gang Fireball Lumberjack
Fireball Bats Goblin Gang The Log Royal Ghost Lumberjack
The Log Bats Fireball Royal Ghost Lumberjack
Lumberjack
Goblin Gang Royal Ghost Bats Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Royal Ghost
Fireball Goblin Gang The Log Miner Royal Ghost Lumberjack
Goblin Gang Lumberjack Bats The Log
Goblin Gang Lumberjack Bats Fireball The Log
Goblin Gang Lumberjack
Fireball Bats Goblin Gang
Goblin Gang Bats Fireball Lumberjack
Lumberjack
Bats Fireball The Log
Goblin Gang
Bats Lumberjack
Fireball The Log
Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Bats Fireball The Log Lumberjack
Bats Fireball The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Miner Royal Ghost
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log Miner
Bats Goblin Gang Fireball Lumberjack
Miner Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner Royal Ghost
Fireball The Log Miner
Fireball Miner The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Miner Goblin Gang Lumberjack
The Log Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log Miner Royal Ghost

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