My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Hog Rider
Giant Snowball
Spear Goblins Bats Minions Hog Rider
Zap
Spear Goblins Bats Minions Inferno Tower
Barbarian Barrel
Spear Goblins Inferno Tower
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider Inferno Tower
Arrows
Spear Goblins Bats Minions
Royal Delivery
Spear Goblins Bats Minions Hog Rider
Fireball
Minions Hog Rider Inferno Tower
Poison
Spear Goblins Bats Minions Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Tower Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Minions Fireball Hog Rider Poison Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Minions Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Bats
Hog Rider Minions
Minions
Hog Rider Bats
Fireball
Hog Rider
Hog Rider
Spear Goblins Bats Minions Fireball Rocket Poison
Inferno Tower
Rocket
Hog Rider
Poison
Hog Rider

Defense Synergies 0 9

Spear Goblins
Bats Minions Inferno Tower Poison
Bats
Spear Goblins Minions Inferno Tower
Minions
Spear Goblins Bats Inferno Tower
Fireball
Inferno Tower
Hog Rider
Inferno Tower
Spear Goblins Bats Minions Fireball Poison
Rocket
Poison
Spear Goblins Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions Fireball Inferno Tower
Inferno Tower Bats Minions
Inferno Tower Rocket Bats Minions
Inferno Tower Bats Minions
Fireball Rocket Poison
Fireball Spear Goblins Bats Minions
Bats Minions Inferno Tower Rocket Spear Goblins Fireball Poison
Rocket Fireball Inferno Tower Poison
Inferno Tower Minions
Spear Goblins Inferno Tower
Bats Minions Poison Spear Goblins Fireball
Minions Inferno Tower Spear Goblins Bats Fireball Poison
Inferno Tower Bats Minions Fireball Rocket
Fireball Rocket Bats Minions Poison
Inferno Tower
Inferno Tower Rocket Fireball
Bats Minions Fireball Inferno Tower Poison
Fireball Spear Goblins Bats Minions
Poison Spear Goblins Bats Minions Fireball
Inferno Tower
Spear Goblins Bats Minions Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Inferno Tower
Fireball Poison Rocket
Spear Goblins Bats Minions Inferno Tower Rocket
Rocket Bats Fireball Inferno Tower
Inferno Tower
Fireball Rocket Poison Bats Minions
Rocket Spear Goblins Bats Minions Fireball Inferno Tower
Inferno Tower
Rocket Spear Goblins Bats Minions Fireball Inferno Tower Poison
Inferno Tower
Bats Minions Inferno Tower
Rocket Fireball Poison
Rocket Fireball Inferno Tower
Fireball
Inferno Tower Spear Goblins Bats Minions Fireball Rocket Poison
Bats Minions Poison Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket
Fireball Poison
Rocket Fireball Poison
Fireball Rocket Poison
Fireball Rocket Poison
Fireball Poison Spear Goblins Bats Minions Rocket
Poison
Fireball Poison
Fireball Poison
Rocket Bats Minions Fireball Poison
Rocket Poison Fireball
Fireball Poison Rocket
Rocket Poison Fireball
Minions Fireball Rocket Poison
Fireball Poison
Rocket Spear Goblins Fireball Poison
Fireball Rocket Poison
Fireball Rocket Poison
Bats Minions Rocket
Rocket Fireball Poison
Rocket Fireball Poison
Rocket Minions Fireball Poison
Rocket Fireball Poison
Rocket
Rocket Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Rocket Poison
Poison Bats Fireball
Rocket Bats Minions Fireball Poison
Fireball
Poison Fireball Rocket
Rocket Fireball Poison
Rocket Fireball Poison
Spear Goblins Bats Minions Fireball Rocket
Fireball Rocket Poison
Fireball
Fireball Poison Rocket
Fireball Poison
Rocket Fireball Poison
Bats Minions Fireball Rocket Poison
Bats Fireball Rocket Poison
Poison Fireball Rocket

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