My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Barbarians Hog Rider Goblin Hut Miner
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut Electro Wizard
The Log
Barbarians Hog Rider Goblin Hut Barbarian Hut
Earthquake
Barbarians Hog Rider Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Hog Rider Goblin Hut Miner Electro Wizard
Fireball
Barbarians Hog Rider Goblin Hut Barbarian Hut Electro Wizard
Poison
Barbarians Goblin Hut Barbarian Hut Electro Wizard
Lightning
Goblin Hut Barbarian Hut Electro Wizard
Rocket
Barbarians Hog Rider Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Fireball Hog Rider Electro Wizard Barbarians Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Fireball Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Electro Wizard Goblin Hut Barbarian Hut
Barbarians
Hog Rider
Fireball
Zap Hog Rider Miner Electro Wizard
Hog Rider
Zap Fireball Barbarians Goblin Hut Barbarian Hut Electro Wizard
Goblin Hut
Zap Hog Rider Barbarian Hut Miner
Barbarian Hut
Zap Hog Rider Goblin Hut Miner
Miner
Zap Fireball Goblin Hut Barbarian Hut Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Miner

Defense Synergies 2 11

Zap
Fireball Electro Wizard Barbarians Goblin Hut Barbarian Hut Miner
Barbarians
Zap
Fireball
Zap Goblin Hut Barbarian Hut Miner Electro Wizard
Hog Rider
Goblin Hut
Zap Fireball Barbarian Hut Electro Wizard
Barbarian Hut
Zap Fireball Goblin Hut Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Fireball Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Goblin Hut Electro Wizard
Barbarians Barbarian Hut Zap Goblin Hut Electro Wizard
Barbarians Goblin Hut Barbarian Hut Electro Wizard
Barbarians Goblin Hut Barbarian Hut Electro Wizard
Barbarians Fireball
Fireball Zap Electro Wizard
Electro Wizard Zap Fireball Goblin Hut Barbarian Hut
Barbarian Hut Zap Barbarians Fireball Electro Wizard
Barbarians Barbarian Hut Goblin Hut
Barbarians Miner Electro Wizard
Barbarians Electro Wizard Zap Fireball Goblin Hut
Zap Fireball Goblin Hut Barbarian Hut Electro Wizard
Barbarians Goblin Hut Barbarian Hut Zap Fireball Electro Wizard
Fireball Barbarian Hut Zap Barbarians Goblin Hut Electro Wizard
Barbarians Barbarian Hut Goblin Hut Electro Wizard
Barbarians Barbarian Hut Zap Fireball Goblin Hut Electro Wizard
Barbarians Barbarian Hut Fireball Goblin Hut Electro Wizard
Fireball Zap Barbarians Goblin Hut Barbarian Hut Electro Wizard
Zap Barbarians Fireball Goblin Hut Barbarian Hut Electro Wizard
Barbarians Barbarian Hut Goblin Hut Electro Wizard
Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Zap Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Zap Miner
Barbarians Zap Goblin Hut Barbarian Hut Electro Wizard
Zap Barbarians Fireball Barbarian Hut Electro Wizard
Barbarians Barbarian Hut Goblin Hut
Fireball Zap Goblin Hut Electro Wizard
Barbarians Fireball Goblin Hut Barbarian Hut Electro Wizard
Barbarians Barbarian Hut
Zap Electro Wizard Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Barbarian Hut
Barbarians Fireball Barbarian Hut
Barbarians Goblin Hut Electro Wizard Zap Fireball Barbarian Hut
Zap Barbarians Fireball Goblin Hut Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball Zap Miner Electro Wizard
Fireball Goblin Hut Barbarian Hut Miner
Barbarians Fireball Barbarian Hut
Fireball Zap
Fireball Zap
Fireball Zap Barbarian Hut
Fireball Miner Zap
Fireball Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap
Fireball Goblin Hut Barbarian Hut Miner
Fireball
Zap Fireball Goblin Hut Barbarian Hut
Zap Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Barbarian Hut
Fireball
Zap Fireball Electro Wizard
Zap Fireball Miner
Fireball
Fireball
Zap Barbarians Fireball Barbarian Hut
Zap Fireball
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball Goblin Hut
Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Zap Electro Wizard
Fireball
Fireball Miner Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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