My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Fire Spirit Bats Minions Musketeer
Zap
Fire Spirit Bats Minions
Barbarian Barrel
Fire Spirit Tesla Musketeer
The Log
Fire Spirit Musketeer
Earthquake
Tesla
Arrows
Fire Spirit Bats Minions
Royal Delivery
Fire Spirit Bats Minions Musketeer
Fireball
Minions Tesla Musketeer
Poison
Bats Minions Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Minions Tornado Tesla Musketeer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Minions

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Bats
Minions Golem
Minions
Bats Golem
Tesla
Musketeer
Golem The Log
Tornado
Golem The Log
Golem
Fire Spirit Bats Minions Musketeer Tornado The Log
The Log
Musketeer Tornado Golem

Defense Synergies 3 12

Fire Spirit
Tornado The Log
Bats
Minions Tesla Musketeer The Log
Minions
Bats Tesla Musketeer The Log
Tesla
Musketeer The Log Bats Minions Tornado
Musketeer
Tesla The Log Bats Minions Tornado
Tornado
Fire Spirit Tesla Musketeer The Log
Golem
The Log
Tesla Musketeer Fire Spirit Bats Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Musketeer The Log
Bats Minions Tesla Musketeer The Log
Tesla Tornado Fire Spirit Bats Minions Musketeer
Tesla Bats Minions Musketeer
Tornado The Log
Tornado The Log Fire Spirit Bats Minions Tesla Musketeer
Bats Minions Tesla Musketeer Tornado Fire Spirit
Tesla Musketeer The Log
Tesla Minions Musketeer Tornado
Tornado Fire Spirit Tesla Musketeer
Bats Minions Tesla Musketeer Tornado The Log
Minions Tesla Musketeer Bats Tornado
Tesla Fire Spirit Bats Minions Musketeer The Log
Fire Spirit Bats Minions Tesla Tornado The Log
Tesla
Tornado Tesla The Log
Tesla Bats Minions Musketeer Tornado
Fire Spirit Tesla Bats Minions Musketeer Tornado The Log
Tornado The Log Fire Spirit Bats Minions Tesla Musketeer
Tesla Musketeer Tornado
Fire Spirit Bats Minions Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Tesla Musketeer The Log
Bats Minions Musketeer The Log
Bats Tesla Musketeer Tornado The Log
Tesla Musketeer
Fire Spirit Bats Minions Tesla Musketeer Tornado
Bats Minions Tesla Musketeer
Tesla
Bats Minions Tornado The Log
Tesla Musketeer
Bats Minions Tesla Musketeer
Tornado The Log
Tesla
Tesla Musketeer
Tesla Bats Minions Musketeer Tornado The Log
Bats Minions Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer Tornado The Log
The Log
Musketeer The Log
Fire Spirit The Log
Fire Spirit Bats Minions Musketeer Tornado
Fire Spirit Musketeer Tornado The Log
The Log Fire Spirit Tornado
The Log Tornado
Fire Spirit Bats Minions Musketeer Tornado
Musketeer Tornado The Log
Fire Spirit Musketeer Tornado
Fire Spirit Musketeer The Log
Minions Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Tornado
Bats Minions
Fire Spirit Musketeer The Log
Fire Spirit Tornado The Log
Minions Musketeer The Log
Tornado
Musketeer Tornado The Log
Musketeer The Log
Tornado The Log Fire Spirit
The Log Musketeer Tornado
Musketeer Tornado The Log
Musketeer Tornado The Log
Fire Spirit Bats Musketeer Tornado
Bats Minions Musketeer
Musketeer The Log
The Log
Fire Spirit Bats Minions Musketeer
Fire Spirit Musketeer Tornado
The Log
Musketeer
The Log Musketeer
Tornado
Musketeer
Bats Minions Musketeer Tornado The Log
Bats Musketeer Tornado
Musketeer Tornado The Log

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