My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Cannon Cart Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Cannon Cart
Giant Snowball
Archers Minions Musketeer Lumberjack
Zap
Archers Minions Cannon Cart
Barbarian Barrel
Archers Musketeer Cannon Cart Lumberjack
The Log
Archers Musketeer Cannon Cart Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Musketeer Cannon Cart Lumberjack
Fireball
Archers Minions Musketeer Cannon Cart Lumberjack
Poison
Archers Minions Musketeer
Lightning
Musketeer Cannon Cart Lumberjack
Rocket
Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Musketeer Lumberjack Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Golem Lumberjack
Arrows
Golem Archers Cannon Cart Lumberjack
Minions
Cannon Cart Golem Lumberjack
Musketeer
Cannon Cart Golem The Log Lumberjack
Cannon Cart
Golem The Log Arrows Minions Musketeer Lumberjack
Golem
Arrows Cannon Cart Archers Minions Musketeer The Log Lumberjack
The Log
Cannon Cart Musketeer Golem Lumberjack
Lumberjack
Archers Arrows Minions Musketeer Cannon Cart Golem The Log

Defense Synergies 2 13

Archers
Minions Cannon Cart The Log Lumberjack
Arrows
Cannon Cart Lumberjack
Minions
Archers Musketeer Cannon Cart The Log Lumberjack
Musketeer
The Log Lumberjack Minions Cannon Cart
Cannon Cart
Archers Arrows Minions Musketeer Lumberjack
Golem
The Log
Musketeer Archers Minions Lumberjack
Lumberjack
Musketeer Archers Arrows Minions Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Musketeer The Log
Lumberjack Minions Musketeer Cannon Cart The Log
Lumberjack Archers Minions Musketeer Cannon Cart
Lumberjack Minions Musketeer Cannon Cart
Arrows The Log Lumberjack
Arrows The Log Archers Minions Musketeer Cannon Cart Lumberjack
Minions Musketeer Archers Arrows
Arrows Musketeer Cannon Cart The Log
Minions Musketeer Lumberjack
Archers Musketeer Cannon Cart Lumberjack
Archers Minions Arrows Musketeer Cannon Cart The Log Lumberjack
Arrows Minions Musketeer Archers
Lumberjack Minions Musketeer Cannon Cart The Log
Arrows Minions Cannon Cart The Log Lumberjack
Cannon Cart Lumberjack
The Log Lumberjack
Arrows Minions Musketeer Cannon Cart Lumberjack
Arrows Archers Minions Musketeer Cannon Cart The Log Lumberjack
Arrows The Log Archers Minions Musketeer Cannon Cart Lumberjack
Musketeer Cannon Cart Lumberjack
Archers Arrows Minions Musketeer Cannon Cart The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Cannon Cart
Archers Arrows Musketeer Cannon Cart The Log Lumberjack
Lumberjack Minions Musketeer Cannon Cart The Log
Lumberjack Musketeer Cannon Cart The Log
Musketeer Cannon Cart Lumberjack
Arrows Archers Minions Musketeer
Archers Minions Musketeer Cannon Cart Lumberjack
Cannon Cart Lumberjack
Minions Cannon Cart The Log
Musketeer
Minions Musketeer Cannon Cart Lumberjack
Arrows The Log
Cannon Cart Lumberjack
Archers Musketeer Cannon Cart
Archers Minions Musketeer Cannon Cart The Log Lumberjack
Arrows Minions Archers Musketeer Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows Musketeer The Log
Arrows The Log
Arrows Minions Musketeer
Archers Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Minions Musketeer Lumberjack
Arrows Musketeer Cannon Cart The Log
Archers Arrows Musketeer
Musketeer Cannon Cart The Log
Arrows Minions Musketeer Cannon Cart
Arrows Musketeer Cannon Cart The Log
Arrows Musketeer Cannon Cart The Log
Arrows Musketeer Cannon Cart The Log
Arrows
Minions
Archers Arrows Musketeer The Log
Arrows The Log
Minions Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer Cannon Cart The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Archers Arrows Musketeer
Minions Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Archers Minions Musketeer Cannon Cart
Archers Arrows Musketeer
Arrows The Log
Musketeer Cannon Cart Lumberjack
Arrows The Log Musketeer
Arrows
Musketeer Cannon Cart
Minions Musketeer The Log
Musketeer
Musketeer Cannon Cart The Log

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