My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Goblins Barbarians Goblin Barrel Miner Princess
Zap
Goblins Goblin Barrel Princess
Barbarian Barrel
Goblins Barbarians Goblin Barrel Princess Electro Wizard
The Log
Goblins Barbarians Goblin Barrel Princess
Earthquake
Barbarians Goblin Barrel
Arrows
Goblins Goblin Barrel Princess
Royal Delivery
Goblins Barbarians Goblin Barrel Miner Princess Electro Wizard
Fireball
Barbarians Goblin Barrel Princess Electro Wizard
Poison
Barbarians Princess Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Goblin Barrel Miner Princess Fireball Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Goblin Barrel Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Fireball Miner Electro Wizard Goblins Princess
Barbarians
Fireball
Zap Miner Princess Electro Wizard
Goblin Barrel
Miner Princess
Miner
Goblins Zap Fireball Goblin Barrel Electro Wizard
Princess
Zap Fireball Goblin Barrel
Electro Wizard
Zap Fireball Miner

Defense Synergies 2 9

Goblins
Zap Princess Electro Wizard
Zap
Fireball Electro Wizard Goblins Barbarians Miner Princess
Barbarians
Zap
Fireball
Zap Miner Princess Electro Wizard
Goblin Barrel
Miner
Zap Fireball
Princess
Goblins Zap Fireball
Electro Wizard
Zap Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Barbarians Goblins Zap Electro Wizard
Barbarians Goblins Electro Wizard
Barbarians Goblins Electro Wizard
Barbarians Fireball Princess
Fireball Goblins Zap Electro Wizard
Electro Wizard Zap Fireball Princess
Zap Barbarians Fireball Electro Wizard
Barbarians Goblins Princess
Goblins Barbarians Miner Electro Wizard
Goblins Barbarians Electro Wizard Zap Fireball Princess
Zap Fireball Princess Electro Wizard
Barbarians Zap Fireball Electro Wizard
Fireball Goblins Zap Barbarians Princess Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Goblins Fireball Electro Wizard
Fireball Goblins Zap Barbarians Electro Wizard
Zap Barbarians Fireball Princess Electro Wizard
Barbarians Electro Wizard
Goblins Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Miner
Barbarians Goblins Zap Electro Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians
Fireball Zap Princess Electro Wizard
Goblins Barbarians Fireball Electro Wizard
Barbarians
Zap Electro Wizard Goblins Barbarians Fireball
Barbarians
Barbarians
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball
Barbarians Fireball Princess
Barbarians Electro Wizard Goblins Zap Fireball
Zap Barbarians Fireball Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Miner Princess Electro Wizard
Fireball Miner
Barbarians Fireball
Fireball Zap
Fireball Zap Princess
Princess
Fireball Zap Princess
Fireball Miner Zap
Goblins Fireball Electro Wizard
Miner Zap Fireball Princess Electro Wizard
Fireball Zap Princess
Fireball Miner Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Zap Fireball Princess Electro Wizard
Zap Fireball Miner Princess
Fireball
Fireball Princess
Zap Barbarians Fireball
Zap Fireball Princess
Fireball Miner Zap Princess Electro Wizard
Fireball Zap Miner Princess
Fireball Miner Zap
Zap Fireball Princess Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Miner
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Barbarians Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball Miner Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Miner Princess Electro Wizard

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