My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Barbarians Bomb Tower Furnace Wizard Barbarian Hut
The Log
Barbarians Hog Rider Furnace Barbarian Hut
Earthquake
Barbarians Bomb Tower Hog Rider Furnace Barbarian Hut
Arrows
Furnace
Royal Delivery
Barbarians Hog Rider Wizard
Fireball
Barbarians Bomb Tower Hog Rider Furnace Wizard Barbarian Hut
Poison
Barbarians Bomb Tower Furnace Wizard Barbarian Hut
Lightning
Bomb Tower Furnace Wizard Barbarian Hut
Rocket
Barbarians Bomb Tower Hog Rider Furnace Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Furnace Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bomb Tower Hog Rider Furnace Freeze Barbarians Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Bomb Tower Hog Rider Furnace

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Barbarian Hut Freeze
Barbarians
Hog Rider
Bomb Tower
Hog Rider
Arrows Freeze Barbarians Furnace Wizard Barbarian Hut
Furnace
Hog Rider Barbarian Hut
Wizard
Hog Rider
Barbarian Hut
Arrows Hog Rider Furnace
Freeze
Hog Rider Arrows

Defense Synergies 0 7

Arrows
Barbarians Bomb Tower Furnace Barbarian Hut
Barbarians
Arrows Furnace
Bomb Tower
Arrows
Hog Rider
Furnace
Arrows Barbarians Barbarian Hut
Wizard
Freeze
Barbarian Hut
Arrows Furnace
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard
Barbarians Bomb Tower Barbarian Hut Furnace
Barbarians Bomb Tower Furnace Barbarian Hut Freeze
Barbarians Bomb Tower Barbarian Hut Furnace
Arrows Barbarians Bomb Tower
Arrows Freeze Bomb Tower Furnace
Furnace Arrows Bomb Tower Wizard Barbarian Hut Freeze
Barbarian Hut Arrows Barbarians Bomb Tower
Barbarians Barbarian Hut Bomb Tower Furnace
Barbarians
Barbarians Arrows Bomb Tower Furnace Wizard Freeze
Arrows Furnace Wizard Barbarian Hut
Barbarians Bomb Tower Furnace Barbarian Hut Wizard Freeze
Bomb Tower Wizard Barbarian Hut Arrows Barbarians Furnace Freeze
Barbarians Barbarian Hut Bomb Tower Furnace
Barbarians Bomb Tower Barbarian Hut Furnace Freeze
Barbarians Bomb Tower Wizard Barbarian Hut Arrows Furnace
Arrows Bomb Tower Barbarians Furnace Wizard Barbarian Hut
Arrows Bomb Tower Furnace Wizard Freeze Barbarians Barbarian Hut
Barbarians Barbarian Hut Bomb Tower
Wizard Arrows Barbarians Bomb Tower Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Furnace
Arrows Bomb Tower Wizard
Barbarians Bomb Tower Furnace Barbarian Hut
Barbarians Barbarian Hut
Barbarians Barbarian Hut
Arrows Furnace Wizard Bomb Tower Freeze
Barbarians Bomb Tower Furnace Barbarian Hut
Barbarians Bomb Tower Barbarian Hut
Freeze Barbarians Bomb Tower Barbarian Hut
Barbarians Barbarian Hut
Barbarians Bomb Tower
Arrows Barbarians
Barbarians Bomb Tower Wizard Barbarian Hut
Wizard Barbarians Bomb Tower Furnace Barbarian Hut
Barbarians Bomb Tower Furnace Barbarian Hut Freeze
Arrows Barbarians Bomb Tower Wizard Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Freeze
Arrows
Arrows Barbarian Hut
Arrows Barbarians Barbarian Hut Freeze
Wizard Arrows Furnace
Arrows Wizard Furnace Freeze
Arrows Furnace Wizard
Arrows Wizard Barbarian Hut Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Barbarian Hut
Arrows Freeze
Arrows Furnace Barbarian Hut
Arrows Furnace Wizard Barbarian Hut
Arrows Furnace Wizard Barbarian Hut
Arrows Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarians Barbarian Hut
Arrows Freeze Furnace Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Furnace Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Barbarians Barbarian Hut Freeze
Arrows Wizard
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
Freeze
Freeze

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