My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Zappies Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Musketeer Hog Rider Furnace Zappies
Zap
Bats Furnace Zappies
Barbarian Barrel
Barbarians Musketeer Furnace Zappies
The Log
Barbarians Musketeer Hog Rider Furnace Zappies
Earthquake
Barbarians Hog Rider Furnace Zappies
Arrows
Bats Furnace Zappies
Royal Delivery
Bats Barbarians Musketeer Hog Rider Zappies Bowler
Fireball
Barbarians Musketeer Hog Rider Furnace Zappies Bowler
Poison
Bats Barbarians Musketeer Furnace Zappies
Lightning
Musketeer Furnace Bowler
Rocket
Barbarians Musketeer Hog Rider Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Musketeer Hog Rider Furnace Zappies Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Musketeer Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Bowler
Barbarians
Hog Rider
Fireball
Hog Rider
Musketeer
Hog Rider Bowler
Hog Rider
Bats Fireball Musketeer Barbarians Furnace Zappies Bowler
Furnace
Hog Rider Bowler
Zappies
Hog Rider Bowler
Bowler
Bats Musketeer Hog Rider Furnace Zappies

Defense Synergies 0 13

Bats
Musketeer Zappies Bowler
Barbarians
Furnace Zappies
Fireball
Musketeer Zappies
Musketeer
Bats Fireball Furnace Zappies Bowler
Hog Rider
Furnace
Barbarians Musketeer Zappies Bowler
Zappies
Bats Barbarians Fireball Musketeer Furnace Bowler
Bowler
Bats Musketeer Furnace Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer Zappies
Barbarians Bats Musketeer Furnace Zappies
Barbarians Furnace Bowler Bats Musketeer Zappies
Barbarians Bats Musketeer Furnace Zappies Bowler
Barbarians Fireball Bowler
Fireball Bowler Bats Musketeer Furnace Zappies
Bats Musketeer Furnace Fireball Zappies
Bowler Barbarians Fireball Musketeer
Barbarians Zappies Musketeer Furnace
Barbarians Musketeer Zappies Bowler
Bats Barbarians Fireball Musketeer Furnace Zappies Bowler
Musketeer Bats Fireball Furnace Zappies
Barbarians Furnace Bowler Bats Fireball Musketeer Zappies
Fireball Bowler Bats Barbarians Furnace Zappies
Barbarians Furnace Zappies
Barbarians Fireball Furnace Zappies Bowler
Barbarians Bats Fireball Musketeer Furnace Zappies Bowler
Fireball Bats Barbarians Musketeer Furnace Zappies Bowler
Furnace Bats Barbarians Fireball Musketeer Zappies Bowler
Barbarians Musketeer Zappies
Bowler Bats Barbarians Fireball Musketeer Furnace Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Zappies Bowler
Fireball Musketeer Bowler
Barbarians Zappies Bats Musketeer Furnace Bowler
Bowler Bats Barbarians Fireball Musketeer Zappies
Barbarians Musketeer Zappies Bowler
Fireball Furnace Bats Musketeer Zappies
Bats Barbarians Fireball Musketeer Furnace Zappies Bowler
Barbarians Zappies
Bats Barbarians Fireball Zappies
Barbarians Musketeer Zappies
Bats Barbarians Musketeer Zappies Bowler
Barbarians Fireball Bowler
Barbarians Bowler Fireball Zappies
Barbarians Fireball Musketeer Furnace Zappies Bowler
Barbarians Zappies Bats Fireball Musketeer Furnace Bowler
Bats Bowler Barbarians Fireball Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Bowler
Fireball
Barbarians Fireball Musketeer
Fireball Furnace Bowler
Fireball Bats Musketeer Furnace
Musketeer Furnace Bowler
Fireball Bowler
Fireball
Bats Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball Musketeer
Fireball Musketeer Bowler
Fireball Musketeer
Fireball Musketeer Furnace
Fireball Musketeer Furnace Bowler
Fireball Musketeer Furnace Bowler
Fireball
Bats
Fireball Musketeer Bowler
Fireball Bowler
Fireball Musketeer Bowler
Fireball
Musketeer Bowler
Barbarians Fireball Musketeer
Fireball Furnace Bowler
Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball Musketeer
Bats Fireball Musketeer Furnace
Bats Fireball Musketeer Zappies
Fireball Bowler
Fireball Musketeer
Fireball Zappies
Fireball Bowler
Bats Barbarians Fireball Musketeer Zappies
Fireball Musketeer Zappies
Fireball
Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball
Musketeer
Bats Fireball Musketeer Zappies Bowler
Bats Fireball Musketeer Zappies
Fireball Musketeer Bowler

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