My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Tesla Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Tesla Wizard Balloon Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Balloon
Lightning
Knight Tesla Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Tornado Tesla Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Tornado Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon Wizard Lumberjack
Goblin Gang
Knight Balloon
Tesla
Wizard
Tornado Knight Balloon Lumberjack
Tornado
Wizard Balloon
Balloon
Knight Lumberjack Goblin Gang Wizard Tornado
Inferno Dragon
Lumberjack
Balloon Knight Wizard

Defense Synergies 4 10

Knight
Goblin Gang Tesla Wizard Tornado Lumberjack
Goblin Gang
Knight Tesla Inferno Dragon Lumberjack
Tesla
Knight Goblin Gang Wizard Tornado Inferno Dragon
Wizard
Tornado Knight Tesla Lumberjack
Tornado
Wizard Knight Tesla Inferno Dragon
Balloon
Inferno Dragon
Goblin Gang Tesla Tornado
Lumberjack
Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard
Inferno Dragon Lumberjack Knight Goblin Gang Tesla
Goblin Gang Tesla Tornado Lumberjack Knight Inferno Dragon
Tesla Inferno Dragon Lumberjack Knight Goblin Gang
Tornado Lumberjack
Goblin Gang Tornado Tesla Lumberjack
Tesla Tornado Inferno Dragon Goblin Gang Wizard
Tesla
Tesla Inferno Dragon Goblin Gang Tornado Lumberjack
Knight Goblin Gang Tornado Tesla Lumberjack
Goblin Gang Knight Tesla Wizard Tornado Lumberjack
Tesla Inferno Dragon Goblin Gang Wizard Tornado
Tesla Lumberjack Knight Goblin Gang Wizard
Wizard Goblin Gang Tesla Tornado Lumberjack
Inferno Dragon Knight Goblin Gang Tesla Lumberjack
Tornado Goblin Gang Tesla Inferno Dragon Lumberjack
Tesla Wizard Knight Goblin Gang Tornado Lumberjack
Tesla Knight Goblin Gang Wizard Tornado Lumberjack
Wizard Tornado Knight Tesla Inferno Dragon Lumberjack
Tesla Tornado Inferno Dragon Lumberjack
Goblin Gang Wizard Knight Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Tesla
Knight Goblin Gang Tesla Wizard Inferno Dragon Lumberjack
Goblin Gang Lumberjack Knight
Goblin Gang Lumberjack Knight Tesla Tornado
Knight Goblin Gang Tesla Inferno Dragon Lumberjack
Wizard Goblin Gang Tesla Tornado
Goblin Gang Knight Tesla Lumberjack
Knight Tesla Inferno Dragon Lumberjack
Knight Tornado Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Knight Tesla Lumberjack
Tornado
Knight Goblin Gang Tesla Wizard Lumberjack
Wizard Tesla
Goblin Gang Tesla Knight Tornado Inferno Dragon Lumberjack
Tesla Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight
Wizard
Wizard Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Goblin Gang Tornado Lumberjack
Knight Wizard Tornado
Wizard Tornado
Knight
Wizard
Wizard
Tornado
Wizard
Wizard Tornado
Wizard Tornado
Tornado
Tornado Wizard
Inferno Dragon
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Wizard
Wizard
Wizard
Goblin Gang
Wizard Tornado
Knight Goblin Gang Wizard Lumberjack
Wizard
Tornado
Goblin Gang Tornado
Tornado
Tornado

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