My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace Goblin Hut Baby Dragon
Zap
Goblin Gang Furnace Goblin Hut
Barbarian Barrel
Knight Goblin Gang Furnace Goblin Hut Electro Wizard
The Log
Goblin Gang Hog Rider Furnace Goblin Hut
Earthquake
Goblin Gang Hog Rider Furnace Goblin Hut
Arrows
Goblin Gang Furnace Goblin Hut
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Hut Baby Dragon Electro Wizard
Fireball
Goblin Gang Hog Rider Furnace Goblin Hut Baby Dragon Electro Wizard
Poison
Goblin Gang Furnace Goblin Hut Electro Wizard
Lightning
Knight Furnace Goblin Hut Baby Dragon Electro Wizard
Rocket
Hog Rider Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Fireball Hog Rider Furnace Baby Dragon Electro Wizard Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Fireball Hog Rider

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Baby Dragon Fireball Furnace Goblin Hut Electro Wizard
Goblin Gang
Knight Hog Rider Goblin Hut Baby Dragon
Fireball
Hog Rider Knight Baby Dragon Electro Wizard
Hog Rider
Knight Goblin Gang Fireball Furnace Goblin Hut Baby Dragon Electro Wizard
Furnace
Knight Hog Rider Goblin Hut Baby Dragon
Goblin Hut
Knight Goblin Gang Hog Rider Furnace Baby Dragon
Baby Dragon
Knight Goblin Gang Fireball Hog Rider Furnace Goblin Hut Electro Wizard
Electro Wizard
Knight Fireball Hog Rider Baby Dragon

Defense Synergies 2 14

Knight
Goblin Gang Electro Wizard Fireball Furnace Goblin Hut Baby Dragon
Goblin Gang
Knight Furnace Goblin Hut Electro Wizard
Fireball
Knight Goblin Hut Electro Wizard
Hog Rider
Furnace
Knight Goblin Gang Goblin Hut Baby Dragon Electro Wizard
Goblin Hut
Knight Goblin Gang Fireball Furnace Baby Dragon Electro Wizard
Baby Dragon
Knight Furnace Goblin Hut
Electro Wizard
Knight Goblin Gang Fireball Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut Baby Dragon Electro Wizard
Knight Goblin Gang Furnace Goblin Hut Electro Wizard
Goblin Gang Furnace Goblin Hut Knight Electro Wizard
Goblin Hut Knight Goblin Gang Furnace Electro Wizard
Fireball
Goblin Gang Fireball Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Goblin Gang Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon Electro Wizard
Goblin Gang Furnace Goblin Hut
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Knight Fireball Furnace Goblin Hut Baby Dragon
Goblin Gang Fireball Furnace Goblin Hut Baby Dragon Electro Wizard
Furnace Goblin Hut Knight Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Furnace Goblin Hut Baby Dragon Electro Wizard
Knight Goblin Gang Furnace Goblin Hut Electro Wizard
Goblin Gang Fireball Furnace Goblin Hut Electro Wizard
Knight Goblin Gang Fireball Furnace Goblin Hut Electro Wizard
Fireball Knight Goblin Gang Furnace Goblin Hut Baby Dragon Electro Wizard
Furnace Baby Dragon Knight Fireball Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Goblin Gang Knight Fireball Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Furnace Goblin Hut Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Baby Dragon
Goblin Gang Knight Furnace Goblin Hut Electro Wizard
Goblin Gang Knight Fireball Electro Wizard
Knight Goblin Gang Goblin Hut
Fireball Furnace Goblin Gang Goblin Hut Baby Dragon Electro Wizard
Goblin Gang Knight Fireball Furnace Goblin Hut Electro Wizard
Knight
Electro Wizard Knight Fireball Goblin Hut Baby Dragon
Goblin Gang Goblin Hut
Knight Goblin Hut
Fireball Electro Wizard
Knight Goblin Gang Fireball
Fireball Furnace Baby Dragon
Goblin Gang Goblin Hut Electro Wizard Knight Fireball Furnace Baby Dragon
Fireball Goblin Hut Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Goblin Hut Baby Dragon
Knight Fireball
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Furnace Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball Baby Dragon
Knight Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Furnace Goblin Hut Baby Dragon
Fireball Furnace Goblin Hut Baby Dragon
Fireball Furnace Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball Goblin Hut
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Knight Goblin Gang Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard

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