My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Flying Machine Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Goblins Bats Archers Dart Goblin Flying Machine Furnace
Zap
Goblins Bats Archers Dart Goblin Flying Machine Furnace
Barbarian Barrel
Goblins Archers Dart Goblin Furnace
The Log
Goblins Archers Dart Goblin Furnace
Earthquake
Archers Furnace
Arrows
Goblins Bats Archers Dart Goblin Flying Machine Furnace
Royal Delivery
Goblins Bats Archers Dart Goblin Flying Machine
Fireball
Archers Dart Goblin Flying Machine Furnace
Poison
Bats Archers Dart Goblin Flying Machine Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Archers Dart Goblin Flying Machine Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Archers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Bats
Mega Knight Zap Flying Machine
Zap
Goblins Bats Archers Dart Goblin Flying Machine Furnace Mega Knight
Archers
Goblins Zap Mega Knight
Dart Goblin
Zap Mega Knight
Flying Machine
Bats Zap Furnace Mega Knight
Furnace
Zap Flying Machine
Mega Knight
Bats Zap Archers Dart Goblin Flying Machine

Defense Synergies 1 19

Goblins
Zap Archers Dart Goblin Flying Machine
Bats
Zap Dart Goblin Mega Knight
Zap
Mega Knight Goblins Bats Archers Dart Goblin Flying Machine Furnace
Archers
Goblins Zap Dart Goblin Furnace Mega Knight
Dart Goblin
Goblins Bats Zap Archers Flying Machine Furnace Mega Knight
Flying Machine
Goblins Zap Dart Goblin Furnace Mega Knight
Furnace
Zap Archers Dart Goblin Flying Machine
Mega Knight
Zap Bats Archers Dart Goblin Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Flying Machine
Goblins Bats Zap Dart Goblin Flying Machine Furnace Mega Knight
Furnace Mega Knight Goblins Bats Archers Dart Goblin
Goblins Bats Dart Goblin Furnace Mega Knight
Mega Knight
Goblins Bats Zap Archers Dart Goblin Flying Machine Furnace Mega Knight
Bats Dart Goblin Furnace Zap Archers Flying Machine
Zap Dart Goblin Flying Machine Mega Knight
Goblins Furnace
Goblins Archers Dart Goblin Mega Knight
Goblins Bats Archers Dart Goblin Zap Flying Machine Furnace Mega Knight
Bats Zap Archers Dart Goblin Flying Machine Furnace
Furnace Mega Knight Bats Zap Flying Machine
Mega Knight Goblins Bats Zap Dart Goblin Furnace
Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Goblins Bats Furnace
Mega Knight Goblins Bats Zap Archers Dart Goblin Flying Machine Furnace
Zap Furnace Bats Archers Dart Goblin Flying Machine Mega Knight
Dart Goblin
Mega Knight Goblins Bats Archers Dart Goblin Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Archers Furnace
Zap Archers Flying Machine Mega Knight
Mega Knight Goblins Bats Zap Furnace
Mega Knight Bats Zap
Mega Knight
Furnace Bats Zap Archers Dart Goblin Flying Machine
Goblins Bats Archers Dart Goblin Flying Machine Furnace
Mega Knight
Zap Mega Knight Goblins Bats Flying Machine
Dart Goblin
Mega Knight Bats Dart Goblin Flying Machine
Mega Knight Zap
Mega Knight
Archers Dart Goblin Flying Machine Furnace Mega Knight
Goblins Bats Zap Archers Dart Goblin Flying Machine Furnace
Bats Mega Knight Zap Archers Dart Goblin Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Flying Machine
Zap Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Zap Furnace Mega Knight
Bats Zap Dart Goblin Flying Machine Furnace
Archers Dart Goblin Flying Machine Furnace
Zap Dart Goblin Flying Machine
Zap Dart Goblin Flying Machine
Goblins Bats
Zap Dart Goblin Flying Machine
Zap Archers Dart Goblin Flying Machine
Flying Machine Dart Goblin
Dart Goblin Flying Machine
Zap Dart Goblin Flying Machine Furnace
Zap Dart Goblin Flying Machine Furnace
Dart Goblin Flying Machine Furnace Mega Knight
Bats
Zap Archers Dart Goblin Flying Machine Mega Knight
Zap Dart Goblin Flying Machine Mega Knight
Mega Knight
Zap Flying Machine
Zap Furnace Mega Knight
Zap Dart Goblin Flying Machine
Zap Flying Machine Mega Knight
Zap Dart Goblin
Bats Zap Archers Dart Goblin Flying Machine Furnace
Zap Bats Dart Goblin Flying Machine
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Bats Archers Dart Goblin Flying Machine
Zap Archers Dart Goblin Flying Machine
Dart Goblin Flying Machine Mega Knight
Zap Dart Goblin Flying Machine
Zap
Dart Goblin Flying Machine Mega Knight
Zap Bats Dart Goblin Flying Machine
Bats Zap Dart Goblin Flying Machine
Zap Dart Goblin Flying Machine Mega Knight

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