My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Ice Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Giant Skeleton Ice Wizard Royal Ghost Electro Wizard
The Log
Fire Spirit Goblin Gang Giant Skeleton
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Giant Skeleton Ice Wizard Royal Ghost Electro Wizard
Fireball
Goblin Gang Ice Wizard Electro Wizard
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Giant Skeleton Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Ice Wizard Royal Ghost Valkyrie Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Skeleton
Arrows
Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton Royal Ghost
Valkyrie
Fire Spirit Goblin Gang Giant Skeleton Royal Ghost Electro Wizard
Giant Skeleton
Fire Spirit Arrows Goblin Gang Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Giant Skeleton
Royal Ghost
Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Royal Ghost

Defense Synergies 0 15

Fire Spirit
Valkyrie Giant Skeleton Electro Wizard
Arrows
Valkyrie Giant Skeleton Ice Wizard
Goblin Gang
Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Valkyrie
Fire Spirit Arrows Goblin Gang Ice Wizard Electro Wizard
Giant Skeleton
Fire Spirit Arrows Goblin Gang Ice Wizard Electro Wizard
Ice Wizard
Arrows Goblin Gang Valkyrie Giant Skeleton
Royal Ghost
Electro Wizard
Electro Wizard
Fire Spirit Goblin Gang Valkyrie Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard
Goblin Gang Fire Spirit Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard
Arrows Valkyrie Giant Skeleton
Arrows Goblin Gang Fire Spirit Valkyrie Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Fire Spirit Arrows Goblin Gang Ice Wizard
Arrows Valkyrie Giant Skeleton Electro Wizard
Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Valkyrie Giant Skeleton Ice Wizard Royal Ghost Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard Arrows Giant Skeleton Royal Ghost
Arrows Goblin Gang Ice Wizard Electro Wizard
Fire Spirit Goblin Gang Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Fire Spirit Valkyrie Arrows Goblin Gang Royal Ghost Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Arrows Goblin Gang Valkyrie Electro Wizard
Fire Spirit Arrows Goblin Gang Valkyrie Ice Wizard Royal Ghost Electro Wizard
Arrows Valkyrie Fire Spirit Giant Skeleton Ice Wizard Royal Ghost Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Royal Ghost Fire Spirit Arrows Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Royal Ghost
Goblin Gang Giant Skeleton Valkyrie Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Valkyrie
Fire Spirit Arrows Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Valkyrie
Goblin Gang
Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton Royal Ghost
Arrows Ice Wizard Royal Ghost Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Ice Wizard
Fire Spirit Arrows
Arrows Fire Spirit Ice Wizard
Arrows
Fire Spirit Goblin Gang Electro Wizard
Arrows Valkyrie Electro Wizard
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows Electro Wizard
Fire Spirit Arrows Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Fire Spirit Valkyrie Ice Wizard
Arrows Ice Wizard Royal Ghost Electro Wizard
Arrows
Arrows
Fire Spirit Arrows Ice Wizard Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Arrows Ice Wizard Electro Wizard
Arrows
Goblin Gang Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
Goblin Gang Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Royal Ghost Electro Wizard

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