My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider Baby Dragon Witch
Zap
Skeletons Dark Prince Witch
Barbarian Barrel
Skeletons Dark Prince Witch
The Log
Skeletons Mini P.E.K.K.A Hog Rider Dark Prince Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince Witch
Fireball
Hog Rider Baby Dragon Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Mini P.E.K.K.A Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Hog Rider Baby Dragon Dark Prince The Log
Hog Rider
Freeze The Log Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Baby Dragon
Mini P.E.K.K.A Hog Rider Dark Prince Witch
Dark Prince
Mini P.E.K.K.A Hog Rider Baby Dragon Witch
Freeze
Hog Rider
Witch
Hog Rider Baby Dragon Dark Prince
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 1 14

Skeletons
Mini P.E.K.K.A Baby Dragon Dark Prince Witch The Log
Mini P.E.K.K.A
The Log Skeletons Baby Dragon Freeze Witch
Hog Rider
Baby Dragon
Skeletons Mini P.E.K.K.A Dark Prince Witch The Log
Dark Prince
Skeletons Baby Dragon Witch The Log
Freeze
Mini P.E.K.K.A
Witch
Skeletons Mini P.E.K.K.A Baby Dragon Dark Prince The Log
The Log
Mini P.E.K.K.A Skeletons Baby Dragon Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Mini P.E.K.K.A Skeletons Dark Prince Witch The Log
Mini P.E.K.K.A Witch Skeletons Dark Prince Freeze
Mini P.E.K.K.A Witch Skeletons Dark Prince
Mini P.E.K.K.A Dark Prince The Log
Freeze The Log Skeletons Baby Dragon Dark Prince
Baby Dragon Freeze Witch
Baby Dragon The Log
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A Dark Prince
Witch Skeletons Baby Dragon Dark Prince Freeze The Log
Baby Dragon Witch
Mini P.E.K.K.A Skeletons Dark Prince Freeze Witch The Log
Mini P.E.K.K.A Baby Dragon Dark Prince Freeze Witch The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze The Log
Skeletons Mini P.E.K.K.A Dark Prince Witch
Baby Dragon Dark Prince Witch The Log
Baby Dragon Freeze Witch The Log Dark Prince
Mini P.E.K.K.A
Dark Prince Mini P.E.K.K.A Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Dark Prince Witch
Mini P.E.K.K.A Baby Dragon The Log
Skeletons Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A Dark Prince The Log
Skeletons Mini P.E.K.K.A Dark Prince Witch
Skeletons Baby Dragon Freeze Witch
Mini P.E.K.K.A Dark Prince Skeletons Witch
Mini P.E.K.K.A Dark Prince
Freeze Skeletons Mini P.E.K.K.A Baby Dragon Dark Prince Witch The Log
Witch Skeletons
Mini P.E.K.K.A Dark Prince Witch
Dark Prince The Log
Mini P.E.K.K.A Dark Prince Skeletons Witch
Baby Dragon Witch
Witch Skeletons Mini P.E.K.K.A Baby Dragon Dark Prince Freeze The Log
Mini P.E.K.K.A Baby Dragon Dark Prince Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze The Log
Baby Dragon The Log
Baby Dragon The Log
Dark Prince Freeze The Log
Baby Dragon Dark Prince The Log
Baby Dragon Freeze Witch
Baby Dragon Witch The Log
The Log Baby Dragon Freeze
The Log
Mini P.E.K.K.A
Dark Prince The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Freeze The Log Baby Dragon Dark Prince Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch
Freeze Witch
Mini P.E.K.K.A
The Log
Freeze
The Log
Dark Prince Freeze Witch
Baby Dragon Witch
Freeze
The Log
Mini P.E.K.K.A Baby Dragon Dark Prince
The Log Baby Dragon
Dark Prince
Baby Dragon Freeze Witch The Log
Witch
Baby Dragon Dark Prince Freeze Witch The Log

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