My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Goblin Drill
Giant Snowball
Spear Goblins Bats Goblin Gang Goblin Drill
Zap
Spear Goblins Bats Goblin Gang Goblin Drill
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Goblin Drill
The Log
Spear Goblins Goblin Gang Goblin Drill
Earthquake
Spear Goblins Goblin Gang Goblin Drill
Arrows
Spear Goblins Bats Goblin Gang Goblin Drill
Royal Delivery
Spear Goblins Bats Goblin Gang Wizard Goblin Drill Bowler
Fireball
Goblin Gang Wizard Goblin Drill Bowler
Poison
Spear Goblins Bats Goblin Gang Wizard Goblin Drill
Lightning
Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Giant Snowball Goblin Gang Goblin Drill Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Giant Snowball Goblin Gang

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Goblin Gang Giant Goblin Drill Bowler
Bats
Giant Goblin Drill Bowler
Giant Snowball
Spear Goblins Giant Goblin Drill Bowler
Goblin Gang
Spear Goblins Giant Goblin Drill Bowler
Giant
Bats Spear Goblins Giant Snowball Goblin Gang Wizard Bowler
Wizard
Giant
Goblin Drill
Spear Goblins Bats Giant Snowball Goblin Gang
Bowler
Spear Goblins Bats Giant Snowball Goblin Gang Giant

Defense Synergies 1 12

Spear Goblins
Bats Giant Snowball Goblin Gang Goblin Drill Bowler
Bats
Spear Goblins Giant Snowball Goblin Drill Bowler
Giant Snowball
Goblin Gang Spear Goblins Bats Wizard Goblin Drill Bowler
Goblin Gang
Giant Snowball Spear Goblins Goblin Drill
Giant
Wizard
Giant Snowball
Goblin Drill
Spear Goblins Bats Giant Snowball Goblin Gang
Bowler
Spear Goblins Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Wizard
Bats Goblin Gang Goblin Drill
Goblin Gang Bowler Bats Giant Snowball Goblin Drill
Bats Goblin Gang Goblin Drill Bowler
Bowler
Goblin Gang Bowler Spear Goblins Bats Giant Snowball
Bats Giant Snowball Spear Goblins Goblin Gang Wizard
Bowler
Goblin Gang Goblin Drill
Goblin Gang Spear Goblins Giant Snowball Bowler
Bats Goblin Gang Spear Goblins Giant Snowball Wizard Goblin Drill Bowler
Spear Goblins Bats Giant Snowball Goblin Gang Wizard
Goblin Drill Bowler Bats Giant Snowball Goblin Gang Wizard
Wizard Bowler Bats Giant Snowball Goblin Gang Goblin Drill
Goblin Gang Goblin Drill
Giant Snowball Goblin Gang Goblin Drill Bowler
Wizard Bats Goblin Gang Goblin Drill Bowler
Spear Goblins Bats Giant Snowball Goblin Gang Wizard Goblin Drill Bowler
Giant Snowball Wizard Goblin Drill Spear Goblins Bats Bowler
Goblin Drill
Goblin Gang Wizard Bowler Spear Goblins Bats Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Giant Snowball Bowler
Giant Snowball Goblin Gang Wizard Bowler
Goblin Gang Spear Goblins Bats Bowler
Goblin Gang Bowler Bats
Goblin Gang Goblin Drill Bowler
Wizard Bats Giant Snowball Goblin Gang
Goblin Gang Spear Goblins Bats Bowler
Spear Goblins Bats Giant Snowball
Goblin Gang Goblin Drill
Bats Bowler
Giant Snowball Bowler
Bowler Goblin Gang Wizard
Wizard Bowler
Goblin Gang Spear Goblins Bats Goblin Drill Bowler
Bats Bowler Giant Snowball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Giant Snowball Bowler
Goblin Drill
Wizard Giant Snowball Bowler
Wizard Spear Goblins Bats Giant Snowball
Wizard Bowler
Giant Snowball Wizard Bowler
Giant Snowball Wizard
Bats Giant Snowball Goblin Gang Bowler
Wizard Bowler
Giant Snowball Wizard
Giant Snowball Bowler
Giant Snowball
Spear Goblins Giant Snowball Wizard Goblin Drill Bowler
Wizard Bowler
Giant Snowball
Bats
Giant Snowball Wizard Bowler
Giant Snowball Wizard Bowler
Bowler
Giant Snowball Wizard
Bowler
Giant Snowball Goblin Drill
Giant Snowball Wizard Bowler
Giant Snowball Wizard Bowler
Giant Snowball Wizard Bowler
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard
Giant Snowball Bowler
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Bowler
Spear Goblins Bats Goblin Gang
Giant Snowball Wizard
Goblin Gang Wizard Bowler
Giant Snowball Wizard Bowler
Giant Snowball
Bats Giant Snowball Goblin Gang Bowler
Bats Giant Snowball
Giant Snowball Bowler

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