My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs
Giant Snowball
Minions Royal Hogs Witch
Zap
Minions Royal Hogs Witch
Barbarian Barrel
Valkyrie Royal Hogs Witch
The Log
Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Minions Royal Hogs Witch
Royal Delivery
Minions Valkyrie Royal Hogs Witch
Fireball
Minions Royal Hogs Witch
Poison
Minions Royal Hogs Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Valkyrie Royal Hogs Witch Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Fireball Valkyrie Royal Hogs

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie Royal Hogs
Fireball
Royal Hogs Mega Knight
Valkyrie
Minions Royal Hogs Witch
Royal Hogs
Minions Fireball Valkyrie Mega Knight
Rocket
Electro Giant
Witch
Valkyrie Mega Knight
Electro Giant
Rocket
Mega Knight
Minions Fireball Royal Hogs Witch

Defense Synergies 1 5

Minions
Valkyrie Mega Knight
Fireball
Valkyrie Mega Knight
Valkyrie
Minions Fireball Witch
Royal Hogs
Rocket
Witch
Valkyrie Mega Knight
Electro Giant
Mega Knight
Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Valkyrie
Minions Valkyrie Witch Mega Knight
Rocket Witch Mega Knight Minions Valkyrie
Witch Minions Valkyrie Mega Knight
Fireball Valkyrie Rocket Mega Knight
Fireball Minions Valkyrie Mega Knight
Minions Rocket Fireball Witch
Rocket Fireball Valkyrie Electro Giant Mega Knight
Witch Minions
Valkyrie Mega Knight
Minions Valkyrie Witch Fireball Electro Giant Mega Knight
Minions Fireball Witch
Mega Knight Minions Fireball Valkyrie Rocket Witch
Fireball Valkyrie Rocket Mega Knight Minions Witch
Mega Knight
Rocket Fireball Electro Giant Mega Knight
Mega Knight Minions Fireball Valkyrie Witch
Fireball Mega Knight Minions Valkyrie Witch
Valkyrie Witch Minions Fireball Mega Knight
Valkyrie Mega Knight Minions Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Electro Giant
Fireball Valkyrie Rocket Mega Knight
Mega Knight Minions Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight Fireball
Valkyrie Witch Mega Knight
Fireball Rocket Electro Giant Minions Witch
Rocket Minions Fireball Valkyrie Witch
Mega Knight Valkyrie
Rocket Mega Knight Minions Fireball Valkyrie Witch
Witch
Mega Knight Minions Valkyrie Witch
Rocket Mega Knight Fireball Valkyrie Electro Giant
Rocket Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Electro Giant Mega Knight
Witch Electro Giant Minions Fireball Valkyrie Rocket
Minions Valkyrie Mega Knight Fireball Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball
Rocket Fireball
Fireball Valkyrie Rocket
Fireball Rocket Valkyrie Mega Knight
Fireball Electro Giant Minions Rocket Witch
Witch
Fireball
Fireball
Rocket Minions Fireball
Rocket Fireball Valkyrie
Fireball Rocket
Rocket Fireball
Minions Fireball Rocket
Fireball
Rocket Fireball Witch
Fireball Rocket Mega Knight
Fireball Rocket
Minions Rocket
Rocket Fireball Mega Knight
Rocket Fireball Valkyrie Witch Electro Giant Mega Knight
Rocket Minions Fireball Mega Knight
Rocket Fireball
Rocket
Rocket Fireball
Electro Giant Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Rocket
Fireball Witch Electro Giant
Rocket Minions Fireball Witch Electro Giant
Fireball
Fireball Rocket Mega Knight
Rocket Fireball
Mega Knight
Rocket Fireball
Minions Fireball Rocket Witch
Fireball Rocket Witch
Fireball
Fireball Valkyrie Rocket Mega Knight
Fireball
Rocket Fireball Electro Giant
Mega Knight
Electro Giant Minions Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch Electro Giant Mega Knight

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