My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Baby Dragon Bowler Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Baby Dragon Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Three Musketeers Giant Skeleton
Giant Snowball
Royal Recruits Royal Hogs Three Musketeers Baby Dragon
Zap
Royal Hogs Three Musketeers Goblin Giant
Barbarian Barrel
Royal Recruits Royal Hogs Three Musketeers Giant Skeleton
The Log
Royal Recruits Royal Hogs Three Musketeers Giant Skeleton
Earthquake
Royal Hogs
Arrows
Royal Recruits Royal Hogs
Royal Delivery
Royal Recruits Royal Hogs Three Musketeers Baby Dragon Bowler Giant Skeleton
Fireball
Royal Hogs Three Musketeers Baby Dragon Bowler
Poison
Royal Recruits Royal Hogs Three Musketeers
Lightning
Three Musketeers Baby Dragon Bowler
Rocket
Royal Hogs Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Baby Dragon Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Baby Dragon Royal Hogs Bowler Giant Skeleton Goblin Giant Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Tornado Baby Dragon Royal Hogs Bowler

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Royal Hogs
Royal Hogs
Royal Recruits Three Musketeers Bowler
Three Musketeers
Royal Hogs Tornado
Tornado
Baby Dragon Three Musketeers Bowler Giant Skeleton Goblin Giant
Baby Dragon
Tornado Bowler Giant Skeleton Goblin Giant
Bowler
Royal Hogs Tornado Baby Dragon
Giant Skeleton
Tornado Baby Dragon
Goblin Giant
Tornado Baby Dragon

Defense Synergies 1 7

Royal Recruits
Tornado
Royal Hogs
Three Musketeers
Tornado
Tornado
Bowler Royal Recruits Three Musketeers Baby Dragon Giant Skeleton Goblin Giant
Baby Dragon
Tornado Bowler Giant Skeleton
Bowler
Tornado Baby Dragon
Giant Skeleton
Tornado Baby Dragon
Goblin Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Baby Dragon Goblin Giant
Royal Recruits Three Musketeers
Three Musketeers Tornado Bowler Royal Recruits Giant Skeleton
Royal Recruits Three Musketeers Bowler
Royal Recruits Tornado Bowler Giant Skeleton
Tornado Bowler Baby Dragon
Three Musketeers Tornado Baby Dragon
Bowler Royal Recruits Baby Dragon Giant Skeleton Goblin Giant
Three Musketeers Royal Recruits Tornado
Tornado Royal Recruits Bowler Giant Skeleton
Royal Recruits Tornado Baby Dragon Bowler Giant Skeleton Goblin Giant
Three Musketeers Tornado Baby Dragon
Royal Recruits Bowler Three Musketeers Giant Skeleton
Three Musketeers Bowler Royal Recruits Tornado Baby Dragon
Royal Recruits Three Musketeers
Tornado Royal Recruits Three Musketeers Bowler
Three Musketeers Royal Recruits Tornado Bowler
Royal Recruits Three Musketeers Tornado Baby Dragon Bowler
Tornado Baby Dragon Royal Recruits Bowler Giant Skeleton
Royal Recruits Three Musketeers Tornado
Royal Recruits Bowler Baby Dragon Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler Giant Skeleton
Baby Dragon Bowler
Royal Recruits Giant Skeleton Bowler Goblin Giant
Royal Recruits Bowler Giant Skeleton Tornado Goblin Giant
Royal Recruits Giant Skeleton Three Musketeers Bowler Goblin Giant
Three Musketeers Tornado Baby Dragon Goblin Giant
Royal Recruits Bowler Giant Skeleton Goblin Giant
Giant Skeleton Royal Recruits Goblin Giant
Royal Recruits Giant Skeleton Tornado Baby Dragon
Royal Recruits Three Musketeers Goblin Giant
Royal Recruits Bowler Giant Skeleton
Royal Recruits Tornado Bowler Giant Skeleton Goblin Giant
Royal Recruits Bowler Giant Skeleton Three Musketeers Goblin Giant
Royal Recruits Three Musketeers Baby Dragon Bowler
Royal Recruits Three Musketeers Tornado Baby Dragon Bowler Giant Skeleton Goblin Giant
Bowler Royal Recruits Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon Giant Skeleton
Tornado Baby Dragon Bowler
Baby Dragon Giant Skeleton Goblin Giant
Royal Recruits Giant Skeleton
Baby Dragon Bowler
Tornado Baby Dragon Goblin Giant
Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler
Tornado
Three Musketeers Tornado Bowler
Royal Recruits Tornado Bowler
Tornado Baby Dragon
Three Musketeers Baby Dragon Bowler
Baby Dragon
Baby Dragon
Three Musketeers Baby Dragon Bowler
Royal Recruits Three Musketeers Baby Dragon Bowler
Three Musketeers Tornado
Three Musketeers Baby Dragon Bowler
Tornado Baby Dragon Bowler
Baby Dragon Bowler Giant Skeleton
Tornado
Tornado Bowler
Royal Recruits Baby Dragon
Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler
Tornado Baby Dragon
Tornado Baby Dragon
Bowler
Giant Skeleton
Bowler
Royal Recruits
Three Musketeers Tornado Baby Dragon
Three Musketeers Baby Dragon Bowler
Baby Dragon Bowler
Tornado Giant Skeleton
Royal Recruits Three Musketeers
Royal Recruits Tornado Baby Dragon Bowler Giant Skeleton
Tornado
Royal Recruits Tornado Baby Dragon Bowler Giant Skeleton Goblin Giant

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