My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Miner
Giant Snowball
Bomber Archers Baby Dragon Miner
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Knight Valkyrie Ice Wizard
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Valkyrie Baby Dragon Miner Ice Wizard
Fireball
Bomber Archers Baby Dragon Ice Wizard
Poison
Bomber Archers Ice Wizard
Lightning
Knight Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Rocket Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket Baby Dragon Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Miner Ice Wizard Valkyrie Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Baby Dragon Miner
Archers
Knight Valkyrie Baby Dragon Miner
Knight
Archers Baby Dragon Bomber Miner Ice Wizard
Valkyrie
Archers Bomber Baby Dragon
Rocket
Miner
Baby Dragon
Knight Bomber Archers Valkyrie Miner Ice Wizard
Miner
Bomber Archers Knight Rocket Baby Dragon
Ice Wizard
Knight Baby Dragon

Defense Synergies 5 7

Bomber
Knight Valkyrie Miner
Archers
Knight Valkyrie Baby Dragon Ice Wizard
Knight
Bomber Archers Ice Wizard Baby Dragon
Valkyrie
Archers Bomber Baby Dragon Ice Wizard
Rocket
Baby Dragon
Ice Wizard Archers Knight Valkyrie
Miner
Bomber
Ice Wizard
Knight Baby Dragon Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Valkyrie Baby Dragon
Bomber Knight Valkyrie Ice Wizard
Rocket Bomber Archers Knight Valkyrie Ice Wizard
Bomber Knight Valkyrie Ice Wizard
Bomber Valkyrie Rocket
Bomber Archers Valkyrie Baby Dragon Ice Wizard
Rocket Archers Baby Dragon Ice Wizard
Rocket Valkyrie Baby Dragon
Ice Wizard
Knight Bomber Archers Valkyrie Miner Ice Wizard
Archers Valkyrie Ice Wizard Bomber Knight Baby Dragon
Archers Baby Dragon Ice Wizard
Bomber Knight Valkyrie Rocket Ice Wizard
Bomber Valkyrie Rocket Baby Dragon
Knight
Rocket
Bomber Knight Valkyrie
Bomber Archers Knight Valkyrie Baby Dragon Ice Wizard
Valkyrie Baby Dragon Bomber Archers Knight Ice Wizard
Bomber Valkyrie Archers Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers
Bomber Archers Knight Valkyrie Rocket Baby Dragon Miner
Knight Valkyrie Rocket
Valkyrie Rocket Knight
Knight Valkyrie
Rocket Archers Baby Dragon Ice Wizard
Rocket Archers Knight Valkyrie Ice Wizard
Knight Valkyrie
Rocket Knight Valkyrie Baby Dragon
Knight Valkyrie
Rocket Valkyrie
Rocket Knight Valkyrie
Bomber Archers Valkyrie Baby Dragon
Bomber Archers Knight Valkyrie Rocket Baby Dragon
Valkyrie Bomber Archers Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket Baby Dragon
Baby Dragon Miner Ice Wizard
Rocket Baby Dragon Miner
Knight Valkyrie Rocket
Bomber Rocket Valkyrie Baby Dragon
Rocket Baby Dragon Ice Wizard
Bomber Archers Baby Dragon
Baby Dragon Ice Wizard
Miner
Rocket
Rocket Miner Knight Valkyrie
Archers Rocket Baby Dragon
Rocket Knight Baby Dragon Miner
Rocket Baby Dragon
Baby Dragon
Rocket Bomber Baby Dragon
Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Archers Baby Dragon
Rocket Bomber Valkyrie Baby Dragon Miner
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Bomber Valkyrie Baby Dragon Ice Wizard
Miner Baby Dragon Ice Wizard
Baby Dragon Miner
Rocket Miner Baby Dragon
Archers Baby Dragon Ice Wizard
Rocket
Bomber Rocket Miner
Rocket
Rocket
Archers Rocket
Rocket Archers Baby Dragon Ice Wizard
Miner Knight Valkyrie Rocket Baby Dragon
Bomber Baby Dragon
Rocket
Rocket Baby Dragon
Rocket
Rocket Baby Dragon Miner

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