My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Electro Dragon Golem Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Phoenix
Giant Snowball
Archers Electro Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians Lumberjack
The Log
Archers Elite Barbarians Lumberjack
Earthquake
Archers Elixir Collector
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Electro Dragon Lumberjack
Fireball
Archers Elite Barbarians Elixir Collector Electro Dragon Lumberjack
Poison
Archers Elixir Collector Electro Dragon Phoenix
Lightning
Elite Barbarians Elixir Collector Electro Dragon Phoenix Lumberjack
Rocket
Elite Barbarians Elixir Collector Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Phoenix Lumberjack Electro Dragon Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Tornado Phoenix Lumberjack

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Electro Dragon Golem Lumberjack
Elite Barbarians
Archers Lumberjack
Elixir Collector
Tornado
Electro Dragon Golem
Electro Dragon
Golem Archers Tornado
Golem
Electro Dragon Archers Tornado Lumberjack
Phoenix
Lumberjack
Archers Elite Barbarians Golem

Defense Synergies 0 4

Archers
Tornado Lumberjack
Elite Barbarians
Elixir Collector
Tornado
Archers Electro Dragon
Electro Dragon
Tornado Lumberjack
Golem
Phoenix
Lumberjack
Archers Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Elite Barbarians Lumberjack Electro Dragon Phoenix
Tornado Lumberjack Archers Elite Barbarians Electro Dragon
Elite Barbarians Lumberjack Electro Dragon Phoenix
Elite Barbarians Tornado Lumberjack
Tornado Archers Electro Dragon Lumberjack
Tornado Archers Electro Dragon Phoenix
Electro Dragon Phoenix
Elite Barbarians Tornado Phoenix Lumberjack
Elite Barbarians Tornado Archers Phoenix Lumberjack
Archers Tornado Electro Dragon Lumberjack
Archers Tornado Electro Dragon Phoenix
Lumberjack Elite Barbarians Electro Dragon
Tornado Electro Dragon Lumberjack
Elite Barbarians Phoenix Lumberjack
Tornado Elite Barbarians Lumberjack
Elite Barbarians Tornado Electro Dragon Lumberjack
Archers Elite Barbarians Tornado Electro Dragon Lumberjack
Tornado Archers Electro Dragon Lumberjack
Elite Barbarians Tornado Phoenix Lumberjack
Archers Elite Barbarians Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Elite Barbarians
Archers Elite Barbarians Electro Dragon Phoenix Lumberjack
Lumberjack Elite Barbarians Electro Dragon
Lumberjack Elite Barbarians Tornado Phoenix
Elite Barbarians Phoenix Lumberjack
Archers Tornado Electro Dragon
Archers Elite Barbarians Phoenix Lumberjack
Elite Barbarians Phoenix Lumberjack
Electro Dragon Elite Barbarians Tornado Phoenix
Phoenix
Elite Barbarians Electro Dragon Phoenix Lumberjack
Elite Barbarians Tornado Phoenix
Elite Barbarians Lumberjack
Archers Electro Dragon
Elite Barbarians Electro Dragon Phoenix Archers Tornado Lumberjack
Archers Elite Barbarians Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Tornado Electro Dragon
Archers Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Elite Barbarians Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Archers Tornado Electro Dragon
Elite Barbarians
Electro Dragon
Elite Barbarians
Electro Dragon
Electro Dragon
Tornado
Archers Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Elite Barbarians Archers Tornado Electro Dragon
Electro Dragon
Elite Barbarians
Electro Dragon
Electro Dragon
Archers Electro Dragon
Archers Tornado Electro Dragon
Electro Dragon Lumberjack
Electro Dragon
Tornado
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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