My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram Witch
Zap
Bats Firecracker Battle Ram Witch Bandit
Barbarian Barrel
Firecracker Battle Ram Witch Bandit
The Log
Firecracker Battle Ram Witch Bandit
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Battle Ram Witch P.E.K.K.A Bandit
Fireball
Firecracker Battle Ram Witch Bandit
Poison
Bats Firecracker Witch
Lightning
Battle Ram Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Royal Delivery Bandit Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Royal Delivery

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram P.E.K.K.A Bandit
Firecracker
Bats Battle Ram P.E.K.K.A Bandit
Royal Delivery
Battle Ram
The Log Bandit Bats Firecracker Witch P.E.K.K.A
Witch
Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Bats Firecracker Battle Ram Witch The Log
The Log
Battle Ram P.E.K.K.A Bandit
Bandit
Battle Ram Bats Firecracker Witch The Log

Defense Synergies 2 15

Bats
Firecracker Royal Delivery P.E.K.K.A The Log Bandit
Firecracker
The Log Bats Royal Delivery P.E.K.K.A Bandit
Royal Delivery
Bats Firecracker Witch P.E.K.K.A The Log Bandit
Battle Ram
Witch
Royal Delivery The Log Bandit
P.E.K.K.A
The Log Bats Firecracker Royal Delivery
The Log
Firecracker P.E.K.K.A Bats Royal Delivery Witch Bandit
Bandit
Bats Firecracker Royal Delivery Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Bats Firecracker Royal Delivery Witch The Log Bandit
Witch P.E.K.K.A Bats Royal Delivery Bandit
Witch P.E.K.K.A Bats Firecracker Bandit
Firecracker Royal Delivery P.E.K.K.A The Log
Royal Delivery The Log Bats Firecracker Bandit
Bats Firecracker Royal Delivery Witch
P.E.K.K.A The Log Bandit
Witch P.E.K.K.A
Firecracker Royal Delivery Bandit
Bats Witch Firecracker Royal Delivery The Log Bandit
Bats Firecracker Royal Delivery Witch
P.E.K.K.A Bats Royal Delivery Witch The Log Bandit
Bats Firecracker Royal Delivery Witch P.E.K.K.A The Log
P.E.K.K.A Bandit
Royal Delivery P.E.K.K.A The Log Bandit
Bats Firecracker Royal Delivery Witch P.E.K.K.A
Royal Delivery Bats Firecracker Witch The Log Bandit
Royal Delivery Witch The Log Bats Firecracker Bandit
P.E.K.K.A
Bats Firecracker Royal Delivery Witch P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Witch P.E.K.K.A Bandit
Royal Delivery Bandit Firecracker The Log
Royal Delivery P.E.K.K.A Bandit Bats Witch The Log
P.E.K.K.A Bats Royal Delivery The Log Bandit
P.E.K.K.A Royal Delivery Witch Bandit
Firecracker Royal Delivery Bats Witch
Royal Delivery P.E.K.K.A Bats Witch Bandit
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Bats Firecracker Witch The Log Bandit
Witch P.E.K.K.A Royal Delivery
P.E.K.K.A Bats Witch
P.E.K.K.A Royal Delivery The Log
Royal Delivery P.E.K.K.A Witch Bandit
Firecracker Witch
Witch Bats Firecracker Royal Delivery P.E.K.K.A The Log
Bats Firecracker Royal Delivery Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Bandit
Bats
Firecracker The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker Witch The Log Bandit
Firecracker The Log Bandit
Bats
Firecracker The Log Bandit
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch Bandit
Witch The Log Bandit
Firecracker The Log Bandit
Bats Firecracker Witch
Bats Firecracker Witch
The Log Bandit
Firecracker
P.E.K.K.A
Firecracker The Log
Bats Witch Bandit
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Bandit

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