My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Inferno Dragon Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Lava Hound
Giant Snowball
Barbarians Mega Minion Musketeer Miner Lava Hound
Zap
Lava Hound
Barbarian Barrel
Barbarians Musketeer
The Log
Barbarians Musketeer
Earthquake
Barbarians
Arrows
Lava Hound
Royal Delivery
Barbarians Mega Minion Musketeer Miner Lava Hound
Fireball
Barbarians Mega Minion Musketeer Lava Hound
Poison
Barbarians Mega Minion Musketeer Lava Hound
Lightning
Mega Minion Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Tornado Miner Fireball Musketeer Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Tornado Miner

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Mega Minion Miner
Barbarians
Mega Minion
Lava Hound Arrows Fireball Miner
Fireball
Arrows Tornado Lava Hound Mega Minion Miner
Musketeer
Miner
Tornado
Fireball
Miner
Lava Hound Arrows Mega Minion Fireball Musketeer
Lava Hound
Arrows Mega Minion Fireball Miner

Defense Synergies 1 11

Arrows
Barbarians Mega Minion Fireball Tornado
Barbarians
Arrows
Mega Minion
Arrows Musketeer Tornado Miner
Fireball
Tornado Arrows Musketeer Miner
Musketeer
Mega Minion Fireball Tornado Miner
Tornado
Fireball Arrows Mega Minion Musketeer
Miner
Mega Minion Fireball Musketeer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer
Barbarians Mega Minion Musketeer
Barbarians Tornado Mega Minion Musketeer
Barbarians Mega Minion Musketeer
Arrows Barbarians Fireball Tornado
Arrows Fireball Tornado Mega Minion Musketeer
Mega Minion Musketeer Tornado Arrows Fireball
Arrows Barbarians Fireball Musketeer
Barbarians Musketeer Tornado
Tornado Barbarians Musketeer Miner
Barbarians Arrows Mega Minion Fireball Musketeer Tornado
Arrows Mega Minion Musketeer Fireball Tornado
Barbarians Fireball Musketeer
Fireball Arrows Barbarians Mega Minion Tornado
Barbarians
Barbarians Tornado Fireball
Barbarians Arrows Fireball Musketeer Tornado
Arrows Fireball Barbarians Mega Minion Musketeer Tornado
Arrows Tornado Barbarians Mega Minion Fireball Musketeer
Barbarians Musketeer Tornado
Arrows Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Mega Minion Musketeer Miner
Barbarians Musketeer
Barbarians Fireball Musketeer Tornado
Barbarians Musketeer
Arrows Fireball Musketeer Tornado
Barbarians Mega Minion Fireball Musketeer
Barbarians
Barbarians Mega Minion Fireball Tornado
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Musketeer
Arrows Barbarians Fireball Tornado
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Mega Minion Fireball Musketeer Tornado
Arrows Barbarians Mega Minion Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer Tornado Miner
Arrows Fireball Miner
Arrows Barbarians Fireball Musketeer
Fireball Arrows
Arrows Fireball Mega Minion Musketeer Tornado
Arrows Musketeer Tornado
Arrows Fireball Tornado
Arrows Fireball Miner Tornado
Fireball Musketeer Tornado
Miner Arrows Fireball Musketeer Tornado
Fireball Arrows Musketeer Tornado
Fireball Musketeer Miner
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Tornado
Arrows Mega Minion Fireball Musketeer
Arrows Fireball Tornado Miner
Fireball Musketeer
Arrows Fireball Tornado
Musketeer Tornado
Arrows Barbarians Fireball Musketeer
Arrows Tornado Fireball
Mega Minion
Arrows Fireball Miner Musketeer Tornado
Fireball Arrows Musketeer Tornado Miner
Fireball Miner Arrows Musketeer Tornado
Arrows Fireball Musketeer Tornado
Mega Minion Fireball Musketeer
Mega Minion Fireball
Arrows Fireball Musketeer Miner
Arrows Fireball
Arrows Fireball
Barbarians Fireball Musketeer
Fireball Arrows Mega Minion Musketeer Tornado
Arrows Fireball
Fireball Miner Mega Minion Musketeer
Arrows Fireball Musketeer
Arrows Fireball Tornado
Mega Minion Musketeer
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Miner

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