My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Zappies The Log Princess Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Prince Giant Skeleton P.E.K.K.A Ice Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Prince Giant Skeleton Inferno Dragon Night Witch
Giant Snowball
Three Musketeers Inferno Dragon Night Witch
Zap
Three Musketeers Prince Inferno Dragon Night Witch
Barbarian Barrel
Three Musketeers Giant Skeleton Ice Wizard Night Witch
The Log
Three Musketeers Prince Giant Skeleton
Earthquake
Arrows
Night Witch
Royal Delivery
Three Musketeers Prince Giant Skeleton P.E.K.K.A Ice Wizard Inferno Dragon Night Witch
Fireball
Three Musketeers Ice Wizard Inferno Dragon Night Witch
Poison
Three Musketeers Ice Wizard Night Witch
Lightning
Three Musketeers Prince Ice Wizard Inferno Dragon Night Witch
Rocket
Three Musketeers Prince Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Giant Skeleton P.E.K.K.A Ice Wizard Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Inferno Dragon Night Witch Prince Giant Skeleton P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Inferno Dragon Night Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Tornado
Tornado
P.E.K.K.A Three Musketeers Giant Skeleton Ice Wizard Night Witch
Prince
Ice Wizard
Giant Skeleton
Tornado Ice Wizard Night Witch
P.E.K.K.A
Tornado Ice Wizard Night Witch
Ice Wizard
Tornado Prince Giant Skeleton P.E.K.K.A
Inferno Dragon
Night Witch
Tornado Giant Skeleton P.E.K.K.A

Defense Synergies 2 9

Three Musketeers
Tornado
Tornado
P.E.K.K.A Ice Wizard Three Musketeers Prince Giant Skeleton Inferno Dragon
Prince
Tornado Ice Wizard
Giant Skeleton
Tornado Ice Wizard
P.E.K.K.A
Tornado Ice Wizard
Ice Wizard
Tornado Prince Giant Skeleton P.E.K.K.A Inferno Dragon Night Witch
Inferno Dragon
Tornado Ice Wizard
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Inferno Dragon Three Musketeers Prince Ice Wizard Night Witch
Three Musketeers Tornado Prince P.E.K.K.A Giant Skeleton Ice Wizard Inferno Dragon Night Witch
Three Musketeers Prince P.E.K.K.A Inferno Dragon Night Witch Ice Wizard
Tornado Prince Giant Skeleton P.E.K.K.A
Tornado Ice Wizard Night Witch
Three Musketeers Tornado Inferno Dragon Ice Wizard Night Witch
Giant Skeleton P.E.K.K.A
Three Musketeers P.E.K.K.A Inferno Dragon Tornado Prince Ice Wizard Night Witch
Tornado Prince Giant Skeleton Ice Wizard Night Witch
Ice Wizard Tornado Giant Skeleton Night Witch
Three Musketeers Inferno Dragon Tornado Ice Wizard Night Witch
Prince P.E.K.K.A Night Witch Three Musketeers Giant Skeleton Ice Wizard
Three Musketeers Tornado Prince P.E.K.K.A Night Witch
P.E.K.K.A Inferno Dragon Three Musketeers Prince
Tornado Three Musketeers Prince P.E.K.K.A Inferno Dragon
Three Musketeers Tornado Prince P.E.K.K.A Night Witch
Three Musketeers Tornado Prince Ice Wizard Night Witch
Tornado Giant Skeleton Ice Wizard Inferno Dragon
P.E.K.K.A Three Musketeers Tornado Prince Inferno Dragon
Prince Giant Skeleton P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Giant Skeleton P.E.K.K.A
Prince Inferno Dragon
Giant Skeleton P.E.K.K.A Prince
Prince Giant Skeleton P.E.K.K.A Tornado Night Witch
Giant Skeleton P.E.K.K.A Three Musketeers Prince Inferno Dragon Night Witch
Three Musketeers Tornado Ice Wizard
Prince P.E.K.K.A Giant Skeleton Ice Wizard Night Witch
Giant Skeleton P.E.K.K.A Prince Inferno Dragon
Giant Skeleton P.E.K.K.A Tornado Prince Inferno Dragon
P.E.K.K.A Three Musketeers Inferno Dragon
P.E.K.K.A Inferno Dragon Prince Giant Skeleton
P.E.K.K.A Tornado Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Three Musketeers Night Witch
Three Musketeers
Three Musketeers Tornado Prince Giant Skeleton P.E.K.K.A Inferno Dragon Night Witch
Giant Skeleton P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado Ice Wizard
Giant Skeleton
Prince Giant Skeleton
Tornado Ice Wizard
Tornado
Tornado Ice Wizard
Tornado
Three Musketeers Tornado Prince Night Witch
Tornado Prince
Tornado
Three Musketeers
Prince
Three Musketeers
Three Musketeers
Three Musketeers Tornado
Night Witch
Three Musketeers Prince
Tornado
Prince Giant Skeleton Night Witch
Tornado
Tornado Prince
Tornado Ice Wizard
Inferno Dragon
Tornado Ice Wizard
Tornado Prince
Tornado
Tornado Ice Wizard Night Witch
Night Witch
Night Witch
P.E.K.K.A Prince Giant Skeleton
Prince Night Witch
Three Musketeers Tornado Ice Wizard
Three Musketeers Prince
Tornado Giant Skeleton
Three Musketeers Prince P.E.K.K.A
Tornado Giant Skeleton
Tornado
Tornado Prince Giant Skeleton

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