My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem Flying Machine Three Musketeers Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Flying Machine Three Musketeers Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Inferno Dragon
Giant Snowball
Fire Spirit Bats Flying Machine Three Musketeers Inferno Dragon
Zap
Fire Spirit Bats Flying Machine Three Musketeers Inferno Dragon
Barbarian Barrel
Fire Spirit Three Musketeers Ice Wizard
The Log
Fire Spirit Three Musketeers
Earthquake
Arrows
Fire Spirit Bats Flying Machine
Royal Delivery
Fire Spirit Bats Flying Machine Three Musketeers Ice Wizard Inferno Dragon
Fireball
Flying Machine Three Musketeers Ice Wizard Inferno Dragon
Poison
Bats Flying Machine Three Musketeers Ice Wizard
Lightning
Ice Golem Three Musketeers Ice Wizard Inferno Dragon
Rocket
Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem Earthquake Ice Wizard Flying Machine Inferno Dragon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Ice Golem Earthquake

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Three Musketeers Inferno Dragon
Bats
Ice Golem Flying Machine Inferno Dragon
Ice Golem
Bats Three Musketeers Fire Spirit Flying Machine
Earthquake
Flying Machine
Bats Ice Golem Three Musketeers
Three Musketeers
Ice Golem Fire Spirit Flying Machine
Ice Wizard
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 13

Fire Spirit
Ice Golem
Bats
Ice Golem Earthquake Ice Wizard Inferno Dragon
Ice Golem
Fire Spirit Bats Earthquake Flying Machine Three Musketeers Ice Wizard Inferno Dragon
Earthquake
Bats Ice Golem Ice Wizard
Flying Machine
Ice Golem Ice Wizard
Three Musketeers
Ice Golem
Ice Wizard
Bats Ice Golem Earthquake Flying Machine Inferno Dragon
Inferno Dragon
Bats Ice Golem Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Flying Machine
Inferno Dragon Bats Flying Machine Three Musketeers Ice Wizard
Three Musketeers Fire Spirit Bats Ice Wizard Inferno Dragon
Three Musketeers Inferno Dragon Bats Ice Wizard
Earthquake
Fire Spirit Bats Earthquake Flying Machine Ice Wizard
Bats Three Musketeers Inferno Dragon Fire Spirit Flying Machine Ice Wizard
Earthquake Ice Golem Flying Machine
Three Musketeers Inferno Dragon Ice Wizard
Fire Spirit Ice Golem Ice Wizard
Bats Ice Wizard Ice Golem Earthquake Flying Machine
Three Musketeers Inferno Dragon Bats Flying Machine Ice Wizard
Fire Spirit Bats Earthquake Flying Machine Three Musketeers Ice Wizard
Fire Spirit Three Musketeers Bats Earthquake
Inferno Dragon Three Musketeers
Three Musketeers Inferno Dragon
Three Musketeers Bats
Fire Spirit Bats Flying Machine Three Musketeers Ice Wizard
Earthquake Fire Spirit Bats Ice Golem Flying Machine Ice Wizard Inferno Dragon
Three Musketeers Inferno Dragon
Fire Spirit Bats Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem Flying Machine Inferno Dragon
Bats Ice Golem
Bats Ice Golem
Three Musketeers Inferno Dragon
Fire Spirit Bats Ice Golem Flying Machine Three Musketeers Ice Wizard
Bats Ice Golem Flying Machine Ice Wizard
Inferno Dragon
Bats Ice Golem Flying Machine Inferno Dragon
Three Musketeers Inferno Dragon
Inferno Dragon Bats Flying Machine
Ice Golem Three Musketeers
Flying Machine Three Musketeers
Bats Ice Golem Flying Machine Three Musketeers Inferno Dragon
Bats Ice Golem Earthquake Flying Machine Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Flying Machine
Flying Machine Ice Wizard
Earthquake Flying Machine
Earthquake Ice Golem Flying Machine
Fire Spirit Earthquake
Fire Spirit Bats Ice Golem Flying Machine Ice Wizard
Fire Spirit Earthquake Flying Machine
Earthquake Fire Spirit Ice Golem Flying Machine Ice Wizard
Flying Machine
Fire Spirit Bats Three Musketeers
Earthquake Flying Machine
Fire Spirit Flying Machine
Earthquake Flying Machine Fire Spirit Ice Golem Three Musketeers
Earthquake Flying Machine
Earthquake Ice Golem Flying Machine
Earthquake Flying Machine Three Musketeers
Earthquake Flying Machine Three Musketeers
Earthquake Three Musketeers
Bats
Fire Spirit Earthquake Flying Machine Three Musketeers
Fire Spirit Earthquake Flying Machine
Earthquake
Earthquake Flying Machine
Ice Golem Earthquake Fire Spirit Ice Wizard
Inferno Dragon
Earthquake Flying Machine Ice Wizard
Flying Machine
Fire Spirit Bats Ice Golem Flying Machine Ice Wizard
Bats Flying Machine
Earthquake
Earthquake
Earthquake Fire Spirit Bats Flying Machine
Fire Spirit Flying Machine Three Musketeers Ice Wizard
Flying Machine Three Musketeers
Ice Golem Earthquake Flying Machine
Flying Machine Three Musketeers
Bats Flying Machine
Bats Flying Machine
Flying Machine

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