My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Baby Dragon Golem Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Baby Dragon Lumberjack
Zap
Clone
Barbarian Barrel
Rascals Wizard Clone Electro Wizard Lumberjack
The Log
Rascals Clone Lumberjack
Earthquake
Clone
Arrows
Rascals Clone
Royal Delivery
Rascals Wizard Clone Baby Dragon Electro Wizard Lumberjack
Fireball
Rascals Wizard Clone Baby Dragon Electro Wizard Lumberjack
Poison
Rascals Wizard Clone Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard Lumberjack
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Baby Dragon Electro Wizard Lumberjack Rascals Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Baby Dragon Electro Wizard Lumberjack

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Baby Dragon Electro Wizard Lumberjack
Wizard
Golem Lumberjack Mega Knight
Clone
Golem Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Golem Rascals Clone Electro Wizard Lumberjack Mega Knight
Golem
Clone Baby Dragon Wizard Electro Wizard Lumberjack
Electro Wizard
Rascals Clone Baby Dragon Golem Lumberjack Mega Knight
Lumberjack
Rascals Wizard Clone Baby Dragon Golem Electro Wizard Mega Knight
Mega Knight
Wizard Baby Dragon Electro Wizard Lumberjack

Defense Synergies 0 8

Rascals
Baby Dragon
Wizard
Electro Wizard Lumberjack Mega Knight
Clone
Baby Dragon
Rascals Lumberjack Mega Knight
Golem
Electro Wizard
Wizard Lumberjack Mega Knight
Lumberjack
Wizard Baby Dragon Electro Wizard
Mega Knight
Wizard Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Lumberjack Rascals Electro Wizard Mega Knight
Lumberjack Mega Knight Rascals Electro Wizard
Lumberjack Rascals Electro Wizard Mega Knight
Lumberjack Mega Knight
Rascals Baby Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Rascals Wizard Baby Dragon
Rascals Baby Dragon Electro Wizard Mega Knight
Rascals Lumberjack
Rascals Electro Wizard Lumberjack Mega Knight
Electro Wizard Rascals Wizard Baby Dragon Lumberjack Mega Knight
Rascals Wizard Baby Dragon Electro Wizard
Lumberjack Mega Knight Rascals Wizard Electro Wizard
Wizard Mega Knight Rascals Baby Dragon Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack Mega Knight
Rascals Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Rascals Electro Wizard Lumberjack
Mega Knight Rascals Wizard Baby Dragon Electro Wizard Lumberjack
Wizard Baby Dragon Rascals Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Rascals Wizard Mega Knight Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Mega Knight Electro Wizard
Electro Wizard Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Rascals Electro Wizard
Lumberjack Mega Knight Rascals Electro Wizard
Rascals Lumberjack Mega Knight
Wizard Rascals Baby Dragon Electro Wizard
Rascals Electro Wizard Lumberjack
Mega Knight Rascals Lumberjack
Electro Wizard Mega Knight Baby Dragon
Mega Knight Rascals Lumberjack
Mega Knight Electro Wizard
Rascals Mega Knight Wizard Lumberjack
Wizard Rascals Baby Dragon Mega Knight
Rascals Electro Wizard Baby Dragon Lumberjack
Mega Knight Rascals Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Rascals
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Electro Wizard Mega Knight
Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Mega Knight
Baby Dragon
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard
Wizard Baby Dragon Electro Wizard
Rascals Wizard Baby Dragon Electro Wizard Lumberjack Mega Knight
Wizard Baby Dragon
Mega Knight
Rascals Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: