My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs
Giant Snowball
Bats Royal Hogs Baby Dragon
Zap
Bats Royal Hogs
Barbarian Barrel
Elite Barbarians Wizard Royal Hogs
The Log
Elite Barbarians Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Elite Barbarians Wizard Royal Hogs Baby Dragon
Fireball
Elite Barbarians Wizard Royal Hogs Baby Dragon
Poison
Bats Wizard Royal Hogs
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Baby Dragon Wizard Royal Hogs Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Royal Hogs Baby Dragon
Arrows
Elite Barbarians Royal Hogs Mega Knight
Elite Barbarians
Arrows Bats Wizard The Log Mega Knight
Wizard
Elite Barbarians Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Wizard The Log Mega Knight
Baby Dragon
Bats Mega Knight
The Log
Elite Barbarians Royal Hogs Mega Knight
Mega Knight
Bats Arrows Elite Barbarians Wizard Royal Hogs Baby Dragon The Log

Defense Synergies 1 11

Bats
Baby Dragon The Log Mega Knight
Arrows
Mega Knight
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Mega Knight
Royal Hogs
Baby Dragon
Bats The Log Mega Knight
The Log
Bats Elite Barbarians Wizard Baby Dragon Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Elite Barbarians Bats The Log Mega Knight
Mega Knight Bats Elite Barbarians
Elite Barbarians Bats Mega Knight
Arrows Elite Barbarians The Log Mega Knight
Arrows The Log Bats Baby Dragon Mega Knight
Bats Arrows Wizard Baby Dragon
Arrows Baby Dragon The Log Mega Knight
Elite Barbarians
Elite Barbarians Mega Knight
Bats Arrows Wizard Baby Dragon The Log Mega Knight
Arrows Bats Wizard Baby Dragon
Mega Knight Bats Elite Barbarians Wizard The Log
Wizard Mega Knight Bats Arrows Baby Dragon The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Wizard Mega Knight Bats Arrows Elite Barbarians
Arrows Mega Knight Bats Elite Barbarians Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Bats Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Arrows Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Arrows Elite Barbarians Wizard Baby Dragon The Log Mega Knight
Mega Knight Bats Elite Barbarians The Log
Mega Knight Bats Elite Barbarians The Log
Elite Barbarians Mega Knight
Arrows Wizard Bats Baby Dragon
Bats Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Bats Elite Barbarians Baby Dragon The Log
Mega Knight Bats Elite Barbarians
Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians Mega Knight Wizard
Wizard Baby Dragon Mega Knight
Elite Barbarians Bats Baby Dragon The Log
Bats Arrows Mega Knight Elite Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows The Log
Wizard Arrows Baby Dragon The Log Mega Knight
Arrows Wizard Bats Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard
Bats Elite Barbarians
Arrows Wizard The Log
Arrows Wizard Baby Dragon
Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Mega Knight
Arrows
Bats
Arrows Wizard Baby Dragon The Log Mega Knight
Arrows Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Wizard Baby Dragon Mega Knight
Arrows The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log Mega Knight
Arrows Baby Dragon The Log
Elite Barbarians Bats Arrows Wizard Baby Dragon
Bats Wizard
Elite Barbarians
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Bats
Arrows Wizard Baby Dragon
Arrows The Log
Wizard Baby Dragon Mega Knight
Arrows The Log Wizard Baby Dragon
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians Baby Dragon The Log
Bats
Baby Dragon The Log Mega Knight

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