My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Barbarian Barrel Cannon Cart Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Cannon Cart Lava Hound
Giant Snowball
Goblins Bats Lava Hound
Zap
Goblins Bats Royal Giant Cannon Cart Lava Hound
Barbarian Barrel
Goblins Wizard Cannon Cart
The Log
Goblins Royal Giant Cannon Cart
Earthquake
Arrows
Goblins Bats Lava Hound
Royal Delivery
Goblins Bats Wizard Cannon Cart Lava Hound
Fireball
Wizard Cannon Cart Lava Hound
Poison
Bats Wizard Lava Hound
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Barbarian Barrel Wizard Cannon Cart Royal Giant Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Barbarian Barrel Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Lava Hound Barbarian Barrel Cannon Cart
Royal Giant
Bats Barbarian Barrel Goblins Wizard Rocket Cannon Cart
Wizard
Royal Giant
Rocket
Royal Giant Lava Hound
Barbarian Barrel
Royal Giant Cannon Cart Bats Lava Hound
Cannon Cart
Barbarian Barrel Bats Royal Giant
Lava Hound
Bats Rocket Barbarian Barrel

Defense Synergies 0 8

Goblins
Wizard Barbarian Barrel Cannon Cart
Bats
Barbarian Barrel Cannon Cart
Royal Giant
Wizard
Goblins Barbarian Barrel Cannon Cart
Rocket
Barbarian Barrel
Goblins Bats Wizard Cannon Cart
Cannon Cart
Goblins Bats Wizard Barbarian Barrel
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Wizard Barbarian Barrel
Goblins Bats Cannon Cart
Rocket Goblins Bats Cannon Cart
Goblins Bats Cannon Cart
Rocket Barbarian Barrel
Barbarian Barrel Goblins Bats Cannon Cart
Bats Rocket Wizard
Rocket Barbarian Barrel Cannon Cart
Goblins
Goblins Barbarian Barrel Cannon Cart
Goblins Bats Wizard Barbarian Barrel Cannon Cart
Bats Wizard
Bats Wizard Rocket Cannon Cart
Wizard Rocket Goblins Bats Barbarian Barrel Cannon Cart
Cannon Cart
Rocket
Wizard Goblins Bats Cannon Cart
Goblins Bats Wizard Barbarian Barrel Cannon Cart
Wizard Barbarian Barrel Bats Cannon Cart
Cannon Cart
Wizard Goblins Bats Barbarian Barrel Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Cannon Cart
Wizard Rocket Barbarian Barrel Cannon Cart
Goblins Bats Rocket Cannon Cart
Rocket Bats Barbarian Barrel Cannon Cart
Cannon Cart
Wizard Rocket Bats
Rocket Goblins Bats Cannon Cart
Cannon Cart
Rocket Goblins Bats Barbarian Barrel Cannon Cart
Bats Cannon Cart
Rocket
Rocket Cannon Cart Wizard
Wizard Cannon Cart
Goblins Bats Rocket Barbarian Barrel Cannon Cart
Bats Wizard Barbarian Barrel Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel
Barbarian Barrel
Rocket Barbarian Barrel Cannon Cart
Cannon Cart Rocket Barbarian Barrel
Wizard Rocket Barbarian Barrel
Wizard Bats Rocket
Wizard
Wizard Barbarian Barrel
Wizard
Rocket Goblins Bats
Rocket Wizard Barbarian Barrel Cannon Cart
Wizard Rocket
Rocket Barbarian Barrel Cannon Cart
Rocket Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Rocket Wizard Barbarian Barrel Cannon Cart
Wizard Rocket Barbarian Barrel Cannon Cart
Rocket Barbarian Barrel
Bats Rocket
Rocket Wizard Barbarian Barrel
Rocket Wizard Barbarian Barrel
Rocket
Rocket Wizard
Rocket
Rocket Barbarian Barrel Cannon Cart
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Rocket Barbarian Barrel
Bats Wizard
Rocket Bats Wizard
Wizard Rocket
Rocket
Rocket Wizard
Bats Rocket Barbarian Barrel Cannon Cart
Rocket Wizard
Barbarian Barrel
Wizard Rocket Cannon Cart
Wizard
Rocket
Cannon Cart
Bats Rocket
Bats Rocket
Rocket Barbarian Barrel Cannon Cart

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