My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Minion Horde Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Minion Horde Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde
Giant Snowball
Fire Spirit Spear Goblins Bats Minion Horde Dart Goblin
Zap
Fire Spirit Spear Goblins Bats Minion Horde Dart Goblin
Barbarian Barrel
Fire Spirit Spear Goblins Knight Dart Goblin Magic Archer
The Log
Fire Spirit Spear Goblins Dart Goblin
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Bats Minion Horde Dart Goblin
Royal Delivery
Fire Spirit Spear Goblins Bats Knight Minion Horde Dart Goblin Magic Archer
Fireball
Minion Horde Dart Goblin Magic Archer
Poison
Spear Goblins Bats Minion Horde Dart Goblin Magic Archer
Lightning
Knight Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Arrows Knight Dart Goblin Magic Archer Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bats Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Spear Goblins
Knight Dart Goblin
Bats
Knight
Arrows
Knight
Knight
Spear Goblins Bats Dart Goblin Fire Spirit Arrows Minion Horde Magic Archer
Minion Horde
Knight
Dart Goblin
Knight Spear Goblins
Magic Archer
Knight

Defense Synergies 5 8

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Bats Arrows Dart Goblin
Bats
Knight Spear Goblins Dart Goblin
Arrows
Spear Goblins Knight
Knight
Fire Spirit Spear Goblins Bats Dart Goblin Magic Archer Arrows Minion Horde
Minion Horde
Knight
Dart Goblin
Knight Spear Goblins Bats Magic Archer
Magic Archer
Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Dart Goblin Magic Archer
Minion Horde Bats Knight Dart Goblin
Minion Horde Fire Spirit Bats Knight Dart Goblin
Minion Horde Bats Knight Dart Goblin
Arrows
Arrows Fire Spirit Spear Goblins Bats Dart Goblin Magic Archer
Bats Minion Horde Dart Goblin Fire Spirit Spear Goblins Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Minion Horde
Knight Fire Spirit Spear Goblins Minion Horde Dart Goblin
Bats Minion Horde Dart Goblin Spear Goblins Arrows Knight Magic Archer
Arrows Minion Horde Spear Goblins Bats Dart Goblin Magic Archer
Minion Horde Fire Spirit Bats Knight
Fire Spirit Bats Arrows Minion Horde Dart Goblin Magic Archer
Knight Minion Horde
Minion Horde
Minion Horde Bats Arrows Knight
Fire Spirit Arrows Spear Goblins Bats Knight Minion Horde Dart Goblin Magic Archer
Arrows Fire Spirit Spear Goblins Bats Knight Dart Goblin Magic Archer
Dart Goblin
Fire Spirit Spear Goblins Bats Arrows Knight Minion Horde Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Arrows Knight Magic Archer
Spear Goblins Bats Knight Minion Horde
Bats Knight Minion Horde
Knight Minion Horde
Fire Spirit Arrows Bats Minion Horde Dart Goblin Magic Archer
Spear Goblins Bats Knight Minion Horde Dart Goblin
Knight Minion Horde
Minion Horde Spear Goblins Bats Knight Magic Archer
Minion Horde Dart Goblin
Bats Knight Minion Horde Dart Goblin
Arrows
Knight Minion Horde
Minion Horde Dart Goblin Magic Archer
Spear Goblins Bats Knight Minion Horde Dart Goblin Magic Archer
Bats Arrows Minion Horde Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Minion Horde Dart Goblin
Arrows Dart Goblin Magic Archer
Arrows Minion Horde Dart Goblin Magic Archer
Arrows Knight Dart Goblin
Fire Spirit Arrows Minion Horde Magic Archer
Arrows Fire Spirit Spear Goblins Bats Minion Horde Dart Goblin Magic Archer
Fire Spirit Arrows Minion Horde Dart Goblin Magic Archer
Arrows Fire Spirit Dart Goblin Magic Archer
Arrows Dart Goblin
Fire Spirit Bats Minion Horde
Arrows Knight Minion Horde Dart Goblin Magic Archer
Fire Spirit Arrows Dart Goblin Magic Archer
Fire Spirit Knight Dart Goblin Magic Archer
Arrows Minion Horde Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Spear Goblins Arrows Minion Horde Dart Goblin Magic Archer
Magic Archer Arrows Minion Horde Dart Goblin
Arrows
Bats Minion Horde
Fire Spirit Arrows Dart Goblin Magic Archer
Fire Spirit Arrows Dart Goblin Magic Archer
Minion Horde Magic Archer
Arrows
Arrows Minion Horde
Arrows Fire Spirit Magic Archer
Minion Horde
Arrows Dart Goblin Magic Archer
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Fire Spirit Bats Arrows Minion Horde Dart Goblin Magic Archer
Bats Minion Horde Dart Goblin
Minion Horde
Arrows Minion Horde Dart Goblin Magic Archer
Arrows Minion Horde Magic Archer
Minion Horde
Arrows Magic Archer
Minion Horde Fire Spirit Spear Goblins Bats Dart Goblin Magic Archer
Fire Spirit Arrows Dart Goblin Magic Archer
Arrows
Knight Minion Horde Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Minion Horde Dart Goblin
Bats Minion Horde Dart Goblin Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Magic Archer

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