My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Flying Machine Baby Dragon Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Graveyard Lava Hound
Giant Snowball
Bats Flying Machine Baby Dragon Graveyard Lava Hound
Zap
Bats Flying Machine Bandit Graveyard Lava Hound
Barbarian Barrel
Goblin Cage Bandit Graveyard
The Log
Goblin Cage Bandit Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Bats Flying Machine Graveyard Lava Hound
Royal Delivery
Bats Goblin Cage Flying Machine Baby Dragon Bandit Graveyard Lava Hound
Fireball
Goblin Cage Flying Machine Baby Dragon Bandit Lava Hound
Poison
Bats Goblin Cage Flying Machine Graveyard Lava Hound
Lightning
Goblin Cage Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Goblin Cage Flying Machine Baby Dragon Graveyard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Bandit Goblin Cage Flying Machine

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Goblin Cage Flying Machine Baby Dragon Bandit Graveyard
Goblin Cage
Bats Flying Machine Baby Dragon Bandit Graveyard Lava Hound
Flying Machine
Lava Hound Bats Goblin Cage Baby Dragon Graveyard
Rocket
Lava Hound
Baby Dragon
Graveyard Lava Hound Bats Goblin Cage Flying Machine Bandit
Bandit
Bats Goblin Cage Baby Dragon Graveyard
Graveyard
Baby Dragon Bats Goblin Cage Flying Machine Bandit Lava Hound
Lava Hound
Bats Flying Machine Baby Dragon Goblin Cage Rocket Graveyard

Defense Synergies 0 9

Bats
Goblin Cage Baby Dragon Bandit
Goblin Cage
Bats Flying Machine Baby Dragon Bandit
Flying Machine
Goblin Cage Baby Dragon Bandit
Rocket
Baby Dragon
Bats Goblin Cage Flying Machine Bandit
Bandit
Bats Goblin Cage Flying Machine Baby Dragon
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Flying Machine Baby Dragon
Bats Goblin Cage Flying Machine Bandit
Goblin Cage Rocket Bats Bandit
Goblin Cage Bats Bandit
Goblin Cage Rocket
Bats Flying Machine Baby Dragon Bandit
Bats Rocket Goblin Cage Flying Machine Baby Dragon
Rocket Goblin Cage Flying Machine Baby Dragon Bandit
Goblin Cage
Bandit
Bats Flying Machine Baby Dragon Bandit
Bats Flying Machine Baby Dragon
Goblin Cage Bats Flying Machine Rocket Bandit
Rocket Bats Goblin Cage Baby Dragon
Goblin Cage Bandit
Rocket Goblin Cage Bandit
Bats Goblin Cage
Goblin Cage Bats Flying Machine Baby Dragon Bandit
Goblin Cage Baby Dragon Bats Flying Machine Bandit
Goblin Cage
Bats Flying Machine Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bandit
Bandit Flying Machine Rocket Baby Dragon
Bandit Bats Goblin Cage Rocket
Rocket Bats Goblin Cage Bandit
Goblin Cage Bandit
Rocket Bats Flying Machine Baby Dragon
Rocket Bats Goblin Cage Flying Machine Bandit
Goblin Cage
Goblin Cage Rocket Bats Flying Machine Baby Dragon Bandit
Goblin Cage
Bats Goblin Cage Flying Machine
Rocket Goblin Cage
Rocket Goblin Cage Bandit
Goblin Cage Flying Machine Baby Dragon
Bats Goblin Cage Flying Machine Rocket Baby Dragon
Bats Goblin Cage Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Baby Dragon Bandit
Flying Machine Baby Dragon Bandit
Rocket Flying Machine Baby Dragon Bandit
Flying Machine Rocket
Rocket Baby Dragon
Bats Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Bandit
Rocket Bats
Rocket Flying Machine Bandit
Flying Machine Rocket Baby Dragon
Flying Machine Rocket Baby Dragon Bandit
Flying Machine Rocket Baby Dragon Bandit
Flying Machine Baby Dragon
Rocket Flying Machine Baby Dragon Bandit
Flying Machine Rocket Baby Dragon Bandit
Rocket
Bats Rocket
Rocket Flying Machine Baby Dragon Bandit
Rocket Flying Machine Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Bandit
Rocket Baby Dragon Bandit
Bats Flying Machine Baby Dragon
Rocket Bats Flying Machine
Rocket Bandit
Rocket
Rocket
Bats Flying Machine Rocket Bandit
Rocket Flying Machine Baby Dragon
Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Rocket
Flying Machine
Bats Flying Machine Rocket Baby Dragon
Bats Flying Machine Rocket
Flying Machine Rocket Baby Dragon Bandit

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