My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Gang Tesla Rascals Elite Barbarians Dart Goblin Bomb Tower Zappies Royal Hogs Mirror Wall Breakers Rage Clone Electro Dragon Bowler Executioner Cannon Cart Goblin Giant The Log Miner Princess Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Bats Hog Rider Witch Inferno Dragon
Zap
Fire Spirit Bats Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Witch Ice Wizard
The Log
Fire Spirit Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Bats Witch
Royal Delivery
Fire Spirit Bats Hog Rider Wizard Witch Ice Wizard Inferno Dragon
Fireball
Hog Rider Wizard Witch Ice Wizard Inferno Dragon
Poison
Bats Wizard Witch Ice Wizard
Lightning
Wizard Witch Ice Wizard Inferno Dragon
Rocket
Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Ice Wizard Hog Rider Inferno Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Inferno Dragon
Bats
Hog Rider Zap Inferno Dragon
Zap
Hog Rider Fire Spirit Bats Witch Ice Wizard
Hog Rider
Fire Spirit Bats Zap Wizard Witch
Wizard
Hog Rider
Witch
Zap Hog Rider
Ice Wizard
Zap
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 10

Fire Spirit
Zap
Bats
Zap Ice Wizard Inferno Dragon
Zap
Fire Spirit Bats Witch Ice Wizard Inferno Dragon
Hog Rider
Wizard
Ice Wizard
Witch
Zap Ice Wizard
Ice Wizard
Bats Zap Wizard Witch Inferno Dragon
Inferno Dragon
Bats Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Inferno Dragon Bats Zap Witch Ice Wizard
Witch Fire Spirit Bats Ice Wizard Inferno Dragon
Witch Inferno Dragon Bats Ice Wizard
Fire Spirit Bats Zap Ice Wizard
Bats Inferno Dragon Fire Spirit Zap Wizard Witch Ice Wizard
Zap
Witch Inferno Dragon Ice Wizard
Fire Spirit Ice Wizard
Bats Witch Ice Wizard Zap Wizard
Inferno Dragon Bats Zap Wizard Witch Ice Wizard
Fire Spirit Bats Zap Wizard Witch Ice Wizard
Fire Spirit Wizard Bats Zap Witch
Inferno Dragon
Zap Inferno Dragon
Wizard Bats Witch
Fire Spirit Bats Zap Wizard Witch Ice Wizard
Zap Wizard Witch Fire Spirit Bats Ice Wizard Inferno Dragon
Inferno Dragon
Wizard Fire Spirit Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Wizard Inferno Dragon
Bats Zap Witch
Bats Zap
Witch Inferno Dragon
Fire Spirit Wizard Bats Zap Witch Ice Wizard
Bats Witch Ice Wizard
Inferno Dragon
Zap Bats Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Witch
Zap
Wizard Witch
Wizard Witch
Witch Bats Zap Inferno Dragon
Bats Zap Wizard Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Wizard Fire Spirit Zap
Wizard Fire Spirit Bats Zap Witch Ice Wizard
Fire Spirit Wizard Witch
Fire Spirit Zap Wizard Ice Wizard
Zap Wizard
Fire Spirit Bats
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Zap Wizard Witch
Wizard
Bats
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard Witch
Wizard
Zap
Zap Fire Spirit Wizard Witch Ice Wizard
Witch Inferno Dragon
Zap Wizard Witch Ice Wizard
Zap Wizard Witch
Zap
Fire Spirit Bats Zap Wizard Witch Ice Wizard
Zap Bats Wizard Witch
Zap Wizard
Zap
Wizard
Zap Fire Spirit Bats Witch
Fire Spirit Zap Wizard Witch Ice Wizard
Wizard
Zap Wizard
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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