My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Inferno Dragon
Giant Snowball
Fire Spirit Archers Minions Inferno Dragon
Zap
Fire Spirit Archers Minions Mortar Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Mortar
The Log
Fire Spirit Archers
Earthquake
Archers Mortar
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions P.E.K.K.A Inferno Dragon
Fireball
Archers Minions Mortar Inferno Dragon
Poison
Archers Minions Mortar
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Minions Earthquake Mortar Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mortar Inferno Dragon
Archers
Mortar P.E.K.K.A Inferno Dragon
Minions
Mortar P.E.K.K.A Inferno Dragon
Mortar
Fire Spirit Archers Minions The Log
Earthquake
P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Archers Minions Earthquake The Log
The Log
Mortar Earthquake P.E.K.K.A
Inferno Dragon
Fire Spirit Archers Minions

Defense Synergies 1 14

Fire Spirit
P.E.K.K.A The Log
Archers
Minions Mortar P.E.K.K.A The Log
Minions
Archers Mortar P.E.K.K.A The Log
Mortar
Archers Minions Earthquake The Log Inferno Dragon
Earthquake
Mortar The Log
P.E.K.K.A
The Log Fire Spirit Archers Minions
The Log
P.E.K.K.A Fire Spirit Archers Minions Mortar Earthquake Inferno Dragon
Inferno Dragon
Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Mortar The Log
P.E.K.K.A Inferno Dragon Minions Mortar The Log
Mortar P.E.K.K.A Fire Spirit Archers Minions Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Mortar
Earthquake P.E.K.K.A The Log
The Log Fire Spirit Archers Minions Earthquake
Minions Inferno Dragon Fire Spirit Archers Mortar
Earthquake P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Minions Mortar
Fire Spirit Archers
Archers Minions Earthquake The Log
Minions Inferno Dragon Archers
Mortar P.E.K.K.A Fire Spirit Minions Earthquake The Log
Fire Spirit Minions Mortar Earthquake P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Mortar
Mortar P.E.K.K.A The Log Inferno Dragon
Minions Mortar P.E.K.K.A
Fire Spirit Mortar Archers Minions The Log
Mortar Earthquake The Log Fire Spirit Archers Minions Inferno Dragon
P.E.K.K.A Mortar Inferno Dragon
Fire Spirit Archers Minions Earthquake P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Archers Mortar The Log Inferno Dragon
P.E.K.K.A Minions The Log
P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Fire Spirit Archers Minions
P.E.K.K.A Archers Minions
P.E.K.K.A Inferno Dragon
P.E.K.K.A Minions Mortar The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Minions
P.E.K.K.A The Log
P.E.K.K.A
Archers
Archers Minions Mortar P.E.K.K.A The Log Inferno Dragon
Minions Archers Earthquake P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar The Log
Mortar The Log
Earthquake The Log
Earthquake The Log
Fire Spirit Mortar Earthquake The Log
Fire Spirit Minions
Fire Spirit Archers Mortar Earthquake The Log
Earthquake The Log Fire Spirit
The Log Mortar
Fire Spirit Minions
Mortar Earthquake The Log
Fire Spirit Archers
Earthquake Fire Spirit Mortar The Log
Earthquake Minions Mortar
Earthquake Mortar The Log
Earthquake Mortar The Log
Earthquake Mortar The Log
Mortar Earthquake
Minions
Fire Spirit Archers Mortar Earthquake The Log
Fire Spirit Mortar Earthquake The Log
Minions Earthquake The Log
The Log
Earthquake Mortar The Log
Earthquake The Log Fire Spirit Mortar
Inferno Dragon
Mortar The Log Earthquake
Mortar The Log
Mortar The Log
Fire Spirit Archers
Minions
Mortar Earthquake The Log
P.E.K.K.A
Earthquake The Log
Earthquake Fire Spirit Archers Minions
Fire Spirit Archers
The Log
The Log Mortar Earthquake
P.E.K.K.A
Minions The Log
Mortar The Log

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