My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit Inferno Dragon
Giant Snowball
Archers Battle Ram Inferno Dragon
Zap
Archers Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Archers Knight Battle Ram Royal Ghost Bandit
The Log
Archers Battle Ram Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Battle Ram Royal Ghost Bandit Inferno Dragon
Fireball
Archers Battle Ram Bandit Inferno Dragon
Poison
Archers
Lightning
Knight Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Royal Ghost Bandit Battle Ram Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Battle Ram Royal Ghost Bandit Inferno Dragon
Arrows
Archers Knight Battle Ram Bandit
Knight
Archers Battle Ram Arrows The Log
Battle Ram
Knight The Log Bandit Archers Arrows Royal Ghost
The Log
Battle Ram Knight Bandit
Royal Ghost
Archers Battle Ram Bandit
Bandit
Battle Ram Archers Arrows The Log Royal Ghost
Inferno Dragon
Archers

Defense Synergies 1 8

Archers
Knight The Log Bandit
Arrows
Knight Bandit
Knight
Archers Arrows The Log
Battle Ram
The Log
Archers Knight Royal Ghost Bandit Inferno Dragon
Royal Ghost
The Log
Bandit
Archers Arrows The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Inferno Dragon Knight The Log Bandit
Archers Knight Bandit Inferno Dragon
Inferno Dragon Knight Bandit
Arrows The Log
Arrows The Log Archers Royal Ghost Bandit
Inferno Dragon Archers Arrows
Arrows The Log Bandit
Inferno Dragon
Knight Archers Royal Ghost Bandit
Archers Arrows Knight The Log Royal Ghost Bandit
Arrows Inferno Dragon Archers
Knight The Log Bandit
Arrows The Log Royal Ghost
Inferno Dragon Knight Bandit
The Log Bandit Inferno Dragon
Arrows Knight
Arrows Archers Knight The Log Royal Ghost Bandit
Arrows The Log Archers Knight Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Royal Ghost Archers Arrows Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Royal Ghost Bandit
Bandit Archers Arrows Knight The Log Royal Ghost Inferno Dragon
Bandit Knight The Log
Knight The Log Bandit
Knight Bandit Inferno Dragon
Arrows Archers
Archers Knight Bandit
Knight Inferno Dragon
Knight The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Arrows The Log
Knight Bandit
Archers
Archers Knight The Log Inferno Dragon
Arrows Archers The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log Royal Ghost Bandit
Arrows The Log Royal Ghost Bandit
Arrows The Log Bandit
Arrows Knight The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log Bandit
Arrows Knight The Log Bandit
Archers Arrows
Knight The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Archers Arrows The Log Bandit
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log Royal Ghost Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Archers Arrows
Arrows The Log Bandit
Arrows
Arrows The Log
Archers Bandit
Archers Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
The Log
The Log Royal Ghost Bandit

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