My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Hog Rider
Giant Snowball
Spear Goblins Bats Archers Hog Rider
Zap
Spear Goblins Bats Archers
Barbarian Barrel
Spear Goblins Archers Knight
The Log
Spear Goblins Archers Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Bats Archers
Royal Delivery
Spear Goblins Bats Archers Knight Mini P.E.K.K.A Hog Rider
Fireball
Archers Hog Rider
Poison
Spear Goblins Bats Archers
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Archers Knight Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Archers

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Mini P.E.K.K.A
Bats
Knight Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Spear Goblins Bats Archers Knight Mini P.E.K.K.A
Archers
Knight Zap Mini P.E.K.K.A Hog Rider
Knight
Spear Goblins Bats Archers Hog Rider Zap Fireball
Fireball
Zap Hog Rider Knight
Mini P.E.K.K.A
Spear Goblins Bats Zap Archers Hog Rider
Hog Rider
Spear Goblins Bats Zap Knight Fireball Archers Mini P.E.K.K.A

Defense Synergies 5 12

Spear Goblins
Knight Bats Zap Archers Mini P.E.K.K.A
Bats
Knight Spear Goblins Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Spear Goblins Bats Archers Knight
Archers
Knight Spear Goblins Zap Mini P.E.K.K.A
Knight
Spear Goblins Bats Archers Zap Fireball Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Bats Archers Knight Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball
Mini P.E.K.K.A Bats Zap Knight
Mini P.E.K.K.A Bats Archers Knight
Mini P.E.K.K.A Bats Knight
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Bats Zap Archers
Bats Spear Goblins Zap Archers Fireball
Zap Fireball
Mini P.E.K.K.A
Knight Spear Goblins Archers Mini P.E.K.K.A
Bats Archers Spear Goblins Zap Knight Fireball
Spear Goblins Bats Zap Archers Fireball
Mini P.E.K.K.A Bats Zap Knight Fireball
Fireball Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Bats Knight Fireball Mini P.E.K.K.A
Fireball Spear Goblins Bats Zap Archers Knight
Zap Spear Goblins Bats Archers Knight Fireball
Mini P.E.K.K.A
Spear Goblins Bats Archers Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Archers Fireball
Fireball Zap Archers Knight Mini P.E.K.K.A
Spear Goblins Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Knight Fireball
Knight Mini P.E.K.K.A
Fireball Bats Zap Archers
Mini P.E.K.K.A Spear Goblins Bats Archers Knight Fireball
Mini P.E.K.K.A Knight
Zap Spear Goblins Bats Knight Fireball Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Fireball
Archers Fireball
Spear Goblins Bats Zap Archers Knight Fireball Mini P.E.K.K.A
Bats Zap Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Spear Goblins Bats Zap
Archers
Fireball Zap
Fireball Zap
Bats Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Bats Archers Fireball
Fireball Zap Archers
Fireball
Fireball Knight Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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