My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon
Zap
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Baby Dragon
Fireball
Barbarians Wizard Elixir Collector Baby Dragon
Poison
Barbarians Wizard Elixir Collector
Lightning
Wizard Elixir Collector Baby Dragon
Rocket
Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Baby Dragon Barbarians Wizard Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Tornado Baby Dragon Barbarians

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Tornado Golem
Rocket
Tornado Mirror Golem
Elixir Collector
Mirror
Rocket Tornado
Tornado
Wizard Rocket Baby Dragon Mirror Golem
Baby Dragon
Tornado Golem
Golem
Baby Dragon Wizard Rocket Tornado

Defense Synergies 3 1

Barbarians
Wizard
Tornado
Rocket
Tornado
Elixir Collector
Mirror
Tornado
Tornado
Wizard Rocket Mirror Baby Dragon
Baby Dragon
Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Barbarians
Barbarians Rocket Tornado
Barbarians
Barbarians Rocket Tornado
Tornado Baby Dragon
Rocket Tornado Wizard Baby Dragon
Rocket Barbarians Baby Dragon
Barbarians Tornado
Tornado Barbarians
Barbarians Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Barbarians Wizard Rocket
Wizard Rocket Barbarians Tornado Baby Dragon
Barbarians
Barbarians Rocket Tornado
Barbarians Wizard Tornado
Barbarians Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Barbarians
Barbarians Tornado
Wizard Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Wizard Rocket Baby Dragon
Barbarians Rocket
Rocket Barbarians Tornado
Barbarians
Wizard Rocket Tornado Baby Dragon
Rocket Barbarians
Barbarians
Rocket Barbarians Tornado Baby Dragon
Barbarians
Barbarians
Rocket Barbarians Tornado
Barbarians Rocket Wizard
Wizard Barbarians Baby Dragon
Barbarians Rocket Tornado Baby Dragon
Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Tornado Baby Dragon
Rocket Baby Dragon
Barbarians Rocket
Wizard Rocket Baby Dragon
Wizard Rocket Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado
Rocket Tornado
Rocket Wizard Tornado
Wizard Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Wizard Baby Dragon
Rocket Wizard Tornado Baby Dragon
Rocket Baby Dragon
Rocket Wizard Tornado
Rocket Tornado
Rocket Barbarians Baby Dragon
Tornado Wizard Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Rocket Tornado Baby Dragon
Wizard Tornado Baby Dragon
Rocket Wizard
Wizard Rocket
Rocket
Rocket Wizard
Barbarians Rocket
Rocket Wizard Tornado Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon

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