My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner
Giant Snowball
Bats Archers Miner
Zap
Bats Archers
Barbarian Barrel
Archers Knight
The Log
Archers
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight P.E.K.K.A Miner
Fireball
Archers
Poison
Bats Archers
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Knight Miner Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Zap P.E.K.K.A
Zap
Arrows Fireball P.E.K.K.A Miner Bats Archers Knight
Archers
Knight Zap Arrows P.E.K.K.A Miner
Arrows
Zap Fireball P.E.K.K.A Archers Knight Miner
Knight
Bats Archers Zap Arrows Fireball Miner
Fireball
Zap Arrows Knight Miner
P.E.K.K.A
Zap Arrows Bats Archers
Miner
Bats Zap Archers Arrows Knight Fireball

Defense Synergies 3 13

Bats
Knight Zap P.E.K.K.A
Zap
Fireball Bats Archers Arrows Knight P.E.K.K.A Miner
Archers
Knight Zap P.E.K.K.A
Arrows
Zap Knight Fireball P.E.K.K.A
Knight
Bats Archers Zap Arrows Fireball
Fireball
Zap Arrows Knight Miner
P.E.K.K.A
Bats Zap Archers Arrows
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Archers Knight
P.E.K.K.A Bats Knight
Arrows Fireball P.E.K.K.A
Arrows Fireball Bats Zap Archers
Bats Zap Archers Arrows Fireball
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A
Knight Archers Miner
Bats Archers Zap Arrows Knight Fireball
Arrows Bats Zap Archers Fireball
P.E.K.K.A Bats Zap Knight Fireball
Fireball Bats Zap Arrows P.E.K.K.A
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Bats Arrows Knight Fireball P.E.K.K.A
Arrows Fireball Bats Zap Archers Knight
Zap Arrows Bats Archers Knight Fireball
P.E.K.K.A
Bats Archers Arrows Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Arrows Knight Miner
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Zap Knight Fireball
P.E.K.K.A Knight
Arrows Fireball Bats Zap Archers
P.E.K.K.A Bats Archers Knight Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Fireball
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Knight Fireball
Archers Fireball
Bats Zap Archers Knight Fireball P.E.K.K.A
Bats Arrows Zap Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap Miner
Arrows Fireball Miner
Arrows Knight Fireball
Fireball Zap Arrows
Arrows Fireball Bats Zap
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Miner Zap
Bats Fireball
Miner Zap Arrows Knight Fireball
Fireball Zap Archers Arrows
Knight Fireball Miner
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Zap Archers Arrows Fireball
Zap Arrows Fireball Miner
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Miner Zap
Fireball Zap Arrows Miner
Fireball Miner Zap Arrows
Bats Zap Archers Arrows Fireball
Zap Bats Fireball
Fireball
Zap Arrows Fireball Miner
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Bats Archers Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Miner Knight
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Miner

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