My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Giant Executioner Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Rascals Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Sparky
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Knight Rascals Executioner Sparky
The Log
Fire Spirit Rascals Sparky
Earthquake
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Knight Rascals Executioner Inferno Dragon Sparky
Fireball
Rascals Executioner Inferno Dragon Sparky
Poison
Rascals Executioner Sparky
Lightning
Knight Executioner Inferno Dragon Sparky
Rocket
Rascals Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison Executioner Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Poison Inferno Dragon Rascals Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Knight Poison Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Giant Inferno Dragon Sparky
Knight
Executioner Fire Spirit Poison Sparky
Rascals
Giant
Poison Sparky Fire Spirit Executioner
Poison
Giant Knight
Executioner
Knight Giant
Inferno Dragon
Fire Spirit
Sparky
Giant Fire Spirit Knight

Defense Synergies 2 4

Fire Spirit
Knight Sparky
Knight
Fire Spirit Executioner Poison Sparky
Rascals
Giant
Poison
Knight Sparky
Executioner
Knight
Inferno Dragon
Sparky
Fire Spirit Knight Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Sparky
Inferno Dragon Sparky Knight Rascals Executioner
Sparky Fire Spirit Knight Rascals Executioner Inferno Dragon
Inferno Dragon Sparky Knight Rascals
Poison Sparky
Fire Spirit Rascals Executioner
Inferno Dragon Fire Spirit Rascals Poison Executioner
Rascals Poison Sparky
Inferno Dragon Sparky Rascals
Knight Fire Spirit Rascals Sparky
Poison Executioner Knight Rascals
Executioner Inferno Dragon Rascals Poison
Sparky Fire Spirit Knight Rascals
Fire Spirit Executioner Sparky Rascals Poison
Inferno Dragon Sparky Knight Rascals
Rascals Inferno Dragon Sparky
Sparky Knight Rascals Poison Executioner
Fire Spirit Knight Rascals Executioner
Poison Executioner Fire Spirit Knight Rascals Inferno Dragon
Sparky Inferno Dragon
Rascals Fire Spirit Knight Poison Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Sparky
Poison Knight Executioner Inferno Dragon
Knight Rascals Sparky
Knight Rascals Sparky
Knight Rascals Executioner Inferno Dragon Sparky
Fire Spirit Poison Executioner Rascals
Rascals Sparky Knight
Knight Rascals Inferno Dragon Sparky
Knight Poison Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Knight Rascals Sparky
Poison
Rascals Knight Executioner Sparky
Rascals Executioner Sparky
Rascals Sparky Knight Poison Executioner Inferno Dragon
Poison Executioner Rascals Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rascals Sparky
Poison Executioner
Poison Sparky
Knight Rascals Poison Sparky
Poison Executioner Fire Spirit Sparky
Poison Executioner Fire Spirit
Fire Spirit Poison Executioner Sparky
Poison Fire Spirit Executioner
Poison
Fire Spirit Poison Sparky
Poison Knight Sparky
Poison Fire Spirit Executioner
Poison Fire Spirit Knight Executioner Sparky
Poison
Poison Sparky
Poison Executioner Sparky
Poison Executioner Sparky
Poison Sparky
Sparky
Fire Spirit Poison Executioner Sparky
Fire Spirit Poison
Poison Sparky
Poison
Sparky
Poison
Poison Fire Spirit Executioner Sparky
Inferno Dragon
Poison Executioner Sparky
Poison Sparky
Poison Sparky
Poison Fire Spirit Executioner Sparky
Poison
Sparky
Poison Sparky
Poison Sparky
Sparky
Poison Sparky
Fire Spirit
Poison Fire Spirit Executioner
Poison Knight Rascals Executioner Sparky
Poison Executioner
Poison Sparky
Executioner Sparky
Rascals Poison Sparky
Poison Executioner
Poison Executioner Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: