My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Three Musketeers
Giant Snowball
Minions Goblin Gang Furnace Three Musketeers
Zap
Minions Goblin Gang Furnace Three Musketeers
Barbarian Barrel
Knight Goblin Gang Furnace Three Musketeers
The Log
Goblin Gang Furnace Three Musketeers
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Knight Minions Goblin Gang Three Musketeers
Fireball
Minions Goblin Gang Furnace Three Musketeers
Poison
Minions Goblin Gang Furnace Three Musketeers
Lightning
Knight Furnace Three Musketeers
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Furnace Rocket Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Three Musketeers Furnace The Log
Minions
Knight Golem
Goblin Gang
Knight Three Musketeers Golem
Furnace
Knight Golem
Rocket
Golem
Three Musketeers
Knight Goblin Gang The Log
Golem
Minions Goblin Gang Furnace Rocket The Log
The Log
Knight Three Musketeers Golem

Defense Synergies 2 8

Knight
Minions Goblin Gang Furnace Three Musketeers The Log
Minions
Knight The Log
Goblin Gang
Knight Furnace The Log
Furnace
Knight Goblin Gang
Rocket
The Log
Three Musketeers
Knight The Log
Golem
The Log
Knight Minions Goblin Gang Rocket Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions The Log
Knight Minions Goblin Gang Furnace Three Musketeers The Log
Goblin Gang Furnace Rocket Three Musketeers Knight Minions
Three Musketeers Knight Minions Goblin Gang Furnace
Rocket The Log
Goblin Gang The Log Minions Furnace
Minions Furnace Rocket Three Musketeers Goblin Gang
Rocket The Log
Three Musketeers Minions Goblin Gang Furnace
Knight Goblin Gang
Minions Goblin Gang Knight Furnace The Log
Minions Three Musketeers Goblin Gang Furnace
Furnace Knight Minions Goblin Gang Rocket Three Musketeers The Log
Rocket Three Musketeers Minions Goblin Gang Furnace The Log
Knight Goblin Gang Furnace Three Musketeers
Rocket Goblin Gang Furnace Three Musketeers The Log
Three Musketeers Knight Minions Goblin Gang Furnace
Knight Minions Goblin Gang Furnace Three Musketeers The Log
Furnace The Log Knight Minions
Three Musketeers
Goblin Gang Knight Minions Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace
Knight Goblin Gang Rocket The Log
Goblin Gang Knight Minions Furnace Rocket The Log
Goblin Gang Rocket Knight The Log
Knight Goblin Gang Three Musketeers
Furnace Rocket Minions Goblin Gang Three Musketeers
Goblin Gang Rocket Knight Minions Furnace
Knight
Rocket Knight Minions The Log
Goblin Gang Three Musketeers
Knight Minions
Rocket The Log
Rocket Knight Goblin Gang Three Musketeers
Furnace Three Musketeers
Goblin Gang Knight Minions Furnace Rocket Three Musketeers The Log
Minions The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Rocket Furnace The Log
Minions Furnace Rocket
Furnace The Log
The Log
The Log
Rocket Minions Goblin Gang Three Musketeers
Rocket Knight The Log
Rocket
Rocket Knight Three Musketeers The Log
Minions Rocket
Furnace The Log
Rocket Furnace Three Musketeers The Log
Furnace Rocket Three Musketeers The Log
Rocket Three Musketeers
Minions Rocket
Rocket Three Musketeers The Log
Rocket The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket The Log
The Log Furnace
The Log
The Log
Rocket The Log
Furnace
Rocket Minions
Rocket The Log
Rocket
Rocket The Log
Minions Goblin Gang Rocket
Rocket Three Musketeers
The Log
Knight Goblin Gang Rocket Three Musketeers
The Log
Rocket
Three Musketeers
Minions Goblin Gang Rocket The Log
Rocket
Rocket The Log

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