My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Minions Musketeer Wall Breakers
Zap
Minions Mortar Wall Breakers
Barbarian Barrel
Mortar Rascals Musketeer Wall Breakers
The Log
Rascals Musketeer Wall Breakers
Earthquake
Mortar
Arrows
Minions Rascals Wall Breakers
Royal Delivery
Minions Rascals Musketeer Wall Breakers
Fireball
Minions Mortar Rascals Musketeer Wall Breakers
Poison
Minions Mortar Rascals Musketeer
Lightning
Mortar Musketeer
Rocket
Mortar Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Minions Tornado Mortar Musketeer Freeze Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Minions Tornado

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Wall Breakers Freeze
Minions
Mortar Rascals Wall Breakers
Mortar
Arrows Minions Musketeer Tornado
Rascals
Minions Musketeer Wall Breakers
Musketeer
Mortar Rascals
Wall Breakers
Arrows Minions Rascals
Tornado
Mortar Freeze
Freeze
Arrows Tornado

Defense Synergies 0 10

Arrows
Mortar Tornado
Minions
Mortar Musketeer Freeze
Mortar
Arrows Minions Musketeer Tornado
Rascals
Musketeer Tornado
Musketeer
Minions Mortar Rascals Tornado
Wall Breakers
Tornado
Arrows Mortar Rascals Musketeer
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Musketeer
Minions Mortar Rascals Musketeer
Mortar Tornado Minions Rascals Musketeer Freeze
Minions Mortar Rascals Musketeer
Arrows Tornado
Arrows Tornado Freeze Minions Rascals Musketeer
Minions Musketeer Tornado Arrows Mortar Rascals Freeze
Arrows Rascals Musketeer
Minions Mortar Rascals Musketeer Tornado
Tornado Rascals Musketeer
Minions Arrows Rascals Musketeer Tornado Freeze
Arrows Minions Musketeer Rascals Tornado
Mortar Minions Rascals Musketeer Freeze
Arrows Minions Mortar Rascals Tornado Freeze
Mortar Rascals
Tornado Mortar Rascals Freeze
Arrows Minions Mortar Rascals Musketeer Tornado
Arrows Mortar Minions Rascals Musketeer Tornado
Arrows Mortar Tornado Freeze Minions Rascals Musketeer
Mortar Musketeer Tornado
Rascals Arrows Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Arrows Mortar Musketeer
Minions Rascals Musketeer
Rascals Musketeer Tornado
Rascals Musketeer
Arrows Minions Rascals Musketeer Tornado Freeze
Rascals Minions Musketeer
Rascals
Freeze Minions Mortar Tornado
Musketeer
Minions Rascals Musketeer
Arrows Tornado
Rascals
Rascals Musketeer
Rascals Minions Mortar Musketeer Tornado Freeze
Arrows Minions Rascals Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rascals Musketeer Freeze
Arrows Mortar Musketeer Tornado
Arrows
Arrows Rascals Musketeer Freeze
Arrows Mortar
Arrows Minions Musketeer Tornado Freeze
Arrows Mortar Musketeer Tornado
Arrows Tornado Freeze
Arrows Mortar Tornado
Minions Musketeer Tornado
Arrows Mortar Musketeer Tornado
Arrows Musketeer Tornado
Mortar Musketeer
Arrows Minions Mortar Musketeer Freeze
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Tornado Freeze
Minions
Arrows Mortar Musketeer
Arrows Mortar Tornado
Minions Musketeer
Arrows Tornado
Musketeer Tornado
Arrows Mortar Musketeer
Arrows Tornado Freeze Mortar
Arrows Mortar Musketeer Tornado
Arrows Mortar Musketeer Tornado
Arrows Mortar Musketeer Tornado
Arrows Musketeer Tornado
Minions Musketeer Freeze
Arrows Mortar Musketeer
Arrows Freeze
Arrows
Minions Musketeer Freeze
Arrows Musketeer Tornado
Freeze
Arrows
Rascals Musketeer
Arrows Mortar Musketeer
Arrows Tornado
Musketeer
Minions Rascals Musketeer Tornado Freeze
Musketeer Tornado
Mortar Musketeer Tornado Freeze

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