My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Miner
Giant Snowball
Fire Spirit Minion Horde Hog Rider Furnace Skeleton Army Miner
Zap
Fire Spirit Minion Horde Furnace Skeleton Army
Barbarian Barrel
Fire Spirit Furnace Wizard Skeleton Army
The Log
Fire Spirit Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Fire Spirit Minion Horde Furnace Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Hog Rider Wizard Skeleton Army Miner
Fireball
Minion Horde Hog Rider Furnace Wizard Skeleton Army
Poison
Minion Horde Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Minion Horde Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Miner Fireball Hog Rider Furnace Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Miner Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Furnace
Minion Horde
Miner Hog Rider
Fireball
Hog Rider Miner
Hog Rider
Fire Spirit Fireball Minion Horde Furnace Wizard
Furnace
Miner Fire Spirit Hog Rider
Wizard
Hog Rider Miner
Skeleton Army
Miner
Fire Spirit Minion Horde Furnace Fireball Wizard

Defense Synergies 0 3

Fire Spirit
Minion Horde
Fireball
Miner
Hog Rider
Furnace
Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Furnace Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Skeleton Army Furnace
Minion Horde Furnace Skeleton Army Fire Spirit
Minion Horde Skeleton Army Furnace
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Furnace
Minion Horde Furnace Fire Spirit Fireball Wizard
Fireball
Minion Horde Furnace Skeleton Army
Skeleton Army Fire Spirit Minion Horde Miner
Minion Horde Skeleton Army Fireball Furnace Wizard
Minion Horde Fireball Furnace Wizard
Minion Horde Furnace Skeleton Army Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Skeleton Army Minion Horde Furnace
Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army Fireball Furnace
Minion Horde Wizard Fireball Furnace Skeleton Army
Fire Spirit Fireball Minion Horde Furnace Wizard Skeleton Army
Furnace Wizard Fire Spirit Fireball
Wizard Skeleton Army Fire Spirit Minion Horde Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace
Fireball Wizard Miner
Skeleton Army Minion Horde Furnace
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Fire Spirit Fireball Furnace Wizard Minion Horde
Skeleton Army Minion Horde Fireball Furnace
Minion Horde Skeleton Army
Minion Horde Fireball Skeleton Army
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Furnace Skeleton Army
Skeleton Army Minion Horde Fireball Furnace
Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Miner
Minion Horde Fireball Miner
Fireball
Fireball Wizard Fire Spirit Minion Horde Furnace
Fireball Wizard Fire Spirit Minion Horde Furnace
Fire Spirit Minion Horde Furnace Wizard
Fireball Fire Spirit Wizard
Fireball Miner Wizard
Fire Spirit Minion Horde Fireball
Miner Minion Horde Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball Miner
Minion Horde Fireball
Fireball Furnace
Minion Horde Fireball Furnace Wizard
Minion Horde Fireball Furnace Wizard
Fireball
Minion Horde
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Miner
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fire Spirit Fireball Furnace Wizard
Minion Horde
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fire Spirit Minion Horde Fireball Furnace Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Wizard
Fireball
Fireball Miner Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball Miner

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