My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Skeleton
Giant Snowball
Bats Minion Horde Witch Lumberjack
Zap
Bats Minion Horde Witch
Barbarian Barrel
Witch Giant Skeleton Lumberjack
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Witch Giant Skeleton Lumberjack
Fireball
Minion Horde Witch Lumberjack
Poison
Bats Minion Horde Witch
Lightning
Witch Lumberjack
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Lumberjack Minion Horde Witch Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Zap Lumberjack Minion Horde

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Zap Lumberjack
Zap
Bats Minion Horde Witch Giant Skeleton Lumberjack Mega Knight
Minion Horde
Mega Knight Zap Giant Skeleton Lumberjack
Witch
Zap Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Bats Zap Minion Horde Witch Lightning Lumberjack
Lightning
Giant Skeleton
Lumberjack
Bats Zap Minion Horde Witch Giant Skeleton Mega Knight
Mega Knight
Bats Minion Horde Zap Witch Lumberjack

Defense Synergies 1 12

Bats
Zap Giant Skeleton Lumberjack Mega Knight
Zap
Mega Knight Bats Minion Horde Witch Giant Skeleton Lumberjack
Minion Horde
Zap
Witch
Zap Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Bats Zap Witch Lumberjack
Lightning
Lumberjack
Bats Zap Witch Giant Skeleton
Mega Knight
Zap Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde
Minion Horde Lumberjack Bats Zap Witch Mega Knight
Minion Horde Witch Lumberjack Mega Knight Bats Giant Skeleton Lightning
Minion Horde Witch Lumberjack Bats Mega Knight
Lightning Giant Skeleton Lumberjack Mega Knight
Bats Zap Lumberjack Mega Knight
Bats Minion Horde Lightning Zap Witch
Lightning Zap Giant Skeleton Mega Knight
Minion Horde Witch Lumberjack
Minion Horde Giant Skeleton Lumberjack Mega Knight
Bats Minion Horde Witch Zap Giant Skeleton Lumberjack Mega Knight
Minion Horde Bats Zap Witch
Minion Horde Lumberjack Mega Knight Bats Zap Witch Giant Skeleton Lightning
Mega Knight Bats Zap Minion Horde Witch Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Zap Lightning Lumberjack Mega Knight
Minion Horde Mega Knight Bats Witch Lumberjack
Mega Knight Bats Zap Minion Horde Witch Lumberjack
Zap Witch Bats Giant Skeleton Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Minion Horde Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch Giant Skeleton
Zap Lightning Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Bats Zap Minion Horde Witch Lightning
Giant Skeleton Lightning Lumberjack Mega Knight Bats Zap Minion Horde
Giant Skeleton Minion Horde Witch Lumberjack Mega Knight
Bats Zap Minion Horde Witch
Bats Minion Horde Witch Giant Skeleton Lightning Lumberjack
Giant Skeleton Mega Knight Minion Horde Lumberjack
Zap Minion Horde Giant Skeleton Lightning Mega Knight Bats Witch
Witch Minion Horde
Mega Knight Bats Minion Horde Witch Giant Skeleton Lumberjack
Lightning Mega Knight Zap Giant Skeleton
Giant Skeleton Lightning Mega Knight Minion Horde Witch Lumberjack
Minion Horde Witch Mega Knight
Witch Bats Zap Minion Horde Giant Skeleton Lightning Lumberjack
Bats Mega Knight Zap Minion Horde Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Giant Skeleton
Zap
Lightning Minion Horde Giant Skeleton
Lightning Giant Skeleton
Zap Minion Horde Mega Knight
Bats Zap Minion Horde Witch
Minion Horde Witch
Zap Lightning
Zap Lightning
Lightning Bats Minion Horde Lumberjack
Lightning Zap Minion Horde
Lightning Zap
Lightning
Lightning Minion Horde
Lightning Zap
Lightning Zap Minion Horde Witch
Lightning Minion Horde Mega Knight
Lightning
Bats Minion Horde Lightning
Lightning Zap Mega Knight
Lightning Zap Witch Mega Knight
Lightning Minion Horde Giant Skeleton Mega Knight
Lightning
Lightning
Lightning Zap Minion Horde
Zap Witch Mega Knight
Minion Horde Witch
Zap Witch Lightning
Lightning Zap Witch Mega Knight
Lightning Zap
Lightning Bats Zap Minion Horde Witch
Zap Lightning Bats Minion Horde Witch
Lightning Minion Horde
Lightning Zap Minion Horde Mega Knight
Zap Lightning Minion Horde
Minion Horde Giant Skeleton Mega Knight
Lightning
Zap Minion Horde Lightning Bats Witch
Lightning Zap Witch
Lightning Minion Horde Lumberjack Mega Knight
Zap Lightning
Lightning Zap Giant Skeleton
Minion Horde Mega Knight
Zap Bats Minion Horde Witch Giant Skeleton Lightning
Bats Zap Witch Lightning
Lightning Zap Witch Giant Skeleton Mega Knight

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