My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Elixir Golem Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Tesla Valkyrie Wizard Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Balloon Electro Wizard Lumberjack
Fireball
Tesla Hog Rider Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Tesla Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Valkyrie Hog Rider Freeze Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Valkyrie Hog Rider Freeze

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Hog Rider Balloon Lumberjack Wizard Electro Wizard
Hog Rider
Valkyrie Freeze Wizard Balloon Electro Wizard Lumberjack
Wizard
Valkyrie Hog Rider Balloon Lumberjack
Freeze
Hog Rider Balloon
Balloon
Valkyrie Freeze Lumberjack Hog Rider Wizard Electro Wizard
Electro Wizard
Valkyrie Hog Rider Balloon Lumberjack
Lumberjack
Valkyrie Balloon Hog Rider Wizard Electro Wizard

Defense Synergies 0 13

Tesla
Valkyrie Wizard Electro Wizard
Valkyrie
Tesla Wizard Freeze Electro Wizard Lumberjack
Hog Rider
Wizard
Tesla Valkyrie Freeze Electro Wizard Lumberjack
Freeze
Valkyrie Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Tesla Valkyrie Wizard Freeze Lumberjack
Lumberjack
Valkyrie Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Wizard
Lumberjack Tesla Valkyrie Electro Wizard
Tesla Lumberjack Valkyrie Freeze Electro Wizard
Tesla Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack
Freeze Tesla Valkyrie Electro Wizard Lumberjack
Tesla Electro Wizard Wizard Freeze
Tesla Valkyrie Electro Wizard
Tesla Lumberjack
Tesla Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Tesla Wizard Freeze Lumberjack
Tesla Wizard Electro Wizard
Tesla Lumberjack Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Tesla Freeze Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Freeze Electro Wizard Lumberjack
Tesla Wizard Valkyrie Electro Wizard Lumberjack
Tesla Valkyrie Wizard Electro Wizard Lumberjack
Valkyrie Wizard Freeze Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Valkyrie Wizard Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Electro Wizard
Electro Wizard Tesla Valkyrie Wizard Lumberjack
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack Tesla Electro Wizard
Tesla Valkyrie Lumberjack
Wizard Tesla Freeze Electro Wizard
Tesla Valkyrie Electro Wizard Lumberjack
Tesla Valkyrie Lumberjack
Freeze Electro Wizard Valkyrie
Tesla
Tesla Valkyrie Lumberjack
Valkyrie Electro Wizard
Tesla Valkyrie Wizard Lumberjack
Wizard Tesla Valkyrie
Tesla Electro Wizard Valkyrie Freeze Lumberjack
Valkyrie Tesla Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Electro Wizard
Valkyrie Freeze
Wizard Valkyrie
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Electro Wizard Lumberjack
Valkyrie Wizard Electro Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Wizard Electro Wizard
Valkyrie Wizard
Wizard
Freeze Valkyrie Wizard
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Freeze
Wizard Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard Lumberjack
Wizard
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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