My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Goblin Hut Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Inferno Dragon
Giant Snowball
Musketeer Battle Ram Goblin Hut Miner Inferno Dragon
Zap
Battle Ram Goblin Hut Inferno Dragon
Barbarian Barrel
Musketeer Battle Ram Goblin Hut Hunter
The Log
Musketeer Battle Ram Goblin Hut Hunter
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Musketeer Battle Ram Goblin Hut Hunter Miner Inferno Dragon
Fireball
Musketeer Battle Ram Goblin Hut Hunter Inferno Dragon
Poison
Musketeer Goblin Hut Hunter
Lightning
Musketeer Battle Ram Goblin Hut Hunter Inferno Dragon
Rocket
Musketeer Goblin Hut Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Tornado Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Miner Musketeer Battle Ram Hunter Inferno Dragon Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Miner Musketeer Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Ram Goblin Hut Miner
Battle Ram
Musketeer Goblin Hut Tornado Hunter
Goblin Hut
Musketeer Battle Ram Miner
Rocket
Tornado Miner
Tornado
Rocket Battle Ram Hunter
Hunter
Battle Ram Tornado
Miner
Musketeer Goblin Hut Rocket Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 6

Musketeer
Goblin Hut Tornado Miner
Battle Ram
Goblin Hut
Musketeer Hunter
Rocket
Tornado
Tornado
Rocket Musketeer Hunter Inferno Dragon
Hunter
Goblin Hut Tornado
Miner
Musketeer
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Goblin Hut
Hunter Inferno Dragon Musketeer Goblin Hut
Goblin Hut Rocket Tornado Hunter Musketeer Inferno Dragon
Goblin Hut Hunter Inferno Dragon Musketeer
Rocket Tornado
Tornado Musketeer Hunter
Musketeer Rocket Tornado Hunter Inferno Dragon Goblin Hut
Rocket Musketeer
Hunter Inferno Dragon Musketeer Goblin Hut Tornado
Tornado Musketeer Hunter Miner
Musketeer Goblin Hut Tornado Hunter
Musketeer Hunter Inferno Dragon Goblin Hut Tornado
Goblin Hut Hunter Musketeer Rocket
Rocket Goblin Hut Tornado Hunter
Inferno Dragon Goblin Hut Hunter
Rocket Tornado Goblin Hut Hunter Inferno Dragon
Musketeer Goblin Hut Tornado Hunter
Musketeer Goblin Hut Tornado Hunter
Tornado Hunter Musketeer Goblin Hut Inferno Dragon
Musketeer Goblin Hut Tornado Hunter Inferno Dragon
Musketeer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut
Musketeer Rocket Hunter Miner Inferno Dragon
Musketeer Goblin Hut Rocket Hunter
Rocket Hunter Musketeer Tornado
Musketeer Goblin Hut Hunter Inferno Dragon
Rocket Musketeer Goblin Hut Tornado Hunter
Rocket Musketeer Goblin Hut Hunter
Hunter Inferno Dragon
Rocket Goblin Hut Tornado Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Musketeer Goblin Hut Hunter
Rocket Tornado
Rocket Hunter
Musketeer
Goblin Hut Musketeer Rocket Tornado Hunter Inferno Dragon
Musketeer Goblin Hut Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Tornado Miner
Rocket Goblin Hut Miner
Musketeer Rocket
Rocket
Musketeer Rocket Tornado Hunter
Musketeer Tornado
Tornado Hunter
Miner Tornado
Rocket Musketeer Tornado
Rocket Miner Musketeer Tornado
Musketeer Rocket Tornado
Rocket Musketeer Goblin Hut Hunter Miner
Musketeer Rocket
Musketeer Goblin Hut
Rocket Musketeer Goblin Hut Hunter
Musketeer Goblin Hut Rocket
Rocket Tornado
Rocket
Rocket Musketeer Hunter
Rocket Tornado Miner
Rocket Musketeer
Rocket Tornado
Rocket Musketeer Tornado
Rocket Musketeer
Tornado Hunter
Inferno Dragon
Miner Musketeer Tornado Hunter
Musketeer Tornado Miner
Rocket Miner Musketeer Tornado
Musketeer Tornado Hunter
Rocket Musketeer Goblin Hut
Musketeer Rocket Hunter Miner
Rocket
Rocket
Musketeer Goblin Hut Rocket
Rocket Musketeer Tornado Hunter
Miner Musketeer Rocket Hunter
Musketeer
Rocket Tornado
Musketeer
Musketeer Rocket Tornado
Musketeer Rocket Tornado
Musketeer Rocket Tornado Miner

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