My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Executioner Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Knight Hunter Giant Skeleton Lumberjack
The Log
Hog Rider Hunter Giant Skeleton Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Hunter Giant Skeleton Lumberjack
Fireball
Minions Hog Rider Hunter Lumberjack
Poison
Minions Hunter
Lightning
Knight Hunter Lumberjack
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Minions Hog Rider Hunter Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Minions

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Hunter The Log Lumberjack
Minions
Knight Hog Rider Rage Giant Skeleton Lumberjack
Hog Rider
Knight Minions Rage The Log Hunter Giant Skeleton Lumberjack
Rage
Minions Hog Rider Giant Skeleton
Hunter
Knight Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Minions Hog Rider Rage Hunter The Log Lumberjack
The Log
Hog Rider Knight Giant Skeleton Lumberjack
Lumberjack
Knight Minions Hog Rider Hunter Giant Skeleton The Log

Defense Synergies 2 12

Knight
Minions Hunter The Log Lumberjack
Minions
Knight Hunter Giant Skeleton The Log Lumberjack
Hog Rider
Rage
Hunter
Knight Minions Giant Skeleton The Log Lumberjack
Giant Skeleton
Minions Hunter The Log Lumberjack
The Log
Knight Minions Hunter Giant Skeleton Lumberjack
Lumberjack
Knight Minions Hunter Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log
Hunter Lumberjack Knight Minions The Log
Hunter Lumberjack Knight Minions Giant Skeleton
Hunter Lumberjack Knight Minions
Giant Skeleton The Log Lumberjack
The Log Minions Hunter Lumberjack
Minions Hunter
Giant Skeleton The Log
Hunter Minions Lumberjack
Knight Hunter Giant Skeleton Lumberjack
Minions Knight Hunter Giant Skeleton The Log Lumberjack
Minions Hunter
Hunter Lumberjack Knight Minions Giant Skeleton The Log
Minions Hunter The Log Lumberjack
Knight Hunter Lumberjack
Hunter The Log Lumberjack
Knight Minions Hunter Lumberjack
Knight Minions Hunter The Log Lumberjack
Hunter The Log Knight Minions Giant Skeleton Lumberjack
Hunter Lumberjack
Knight Minions Hunter Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Skeleton
Knight Hunter The Log Lumberjack
Giant Skeleton Lumberjack Knight Minions Hunter The Log
Hunter Giant Skeleton Lumberjack Knight The Log
Giant Skeleton Knight Hunter Lumberjack
Minions Hunter
Knight Minions Hunter Giant Skeleton Lumberjack
Giant Skeleton Knight Hunter Lumberjack
Giant Skeleton Knight Minions The Log
Knight Minions Hunter Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Knight Hunter Lumberjack
Knight Minions Hunter Giant Skeleton The Log Lumberjack
Minions Hunter Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
The Log
Giant Skeleton The Log
Knight Giant Skeleton The Log
The Log
Minions Hunter
The Log
The Log Hunter
The Log
Minions Lumberjack
Knight The Log
Knight Hunter The Log
Minions
The Log
Hunter The Log
The Log
Minions
Hunter The Log
The Log
Minions Giant Skeleton The Log
The Log
The Log
The Log Hunter
The Log Hunter
The Log
The Log
Hunter
Minions
Hunter The Log
Giant Skeleton
The Log
Minions
Hunter
The Log
Knight Hunter Lumberjack
The Log
Giant Skeleton
Minions Giant Skeleton The Log
Giant Skeleton The Log

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