My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Battle Ram Wizard Hunter Bowler X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram
Giant Snowball
Skeletons Spear Goblins Battle Ram
Zap
Skeletons Spear Goblins Battle Ram X-Bow
Barbarian Barrel
Skeletons Spear Goblins Battle Ram Wizard Hunter X-Bow
The Log
Skeletons Spear Goblins Battle Ram Hunter X-Bow
Earthquake
Skeletons Spear Goblins X-Bow
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Battle Ram Wizard Hunter Bowler
Fireball
Battle Ram Wizard Hunter Bowler X-Bow
Poison
Spear Goblins Wizard Hunter X-Bow
Lightning
Battle Ram Wizard Hunter Bowler X-Bow
Rocket
Wizard Hunter Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Battle Ram Hunter Wizard Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Arrows Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Battle Ram Bowler X-Bow
Arrows
Battle Ram Bowler X-Bow
Battle Ram
Spear Goblins Arrows Hunter
Wizard
Hunter
Battle Ram Bowler X-Bow
Bowler
Spear Goblins Arrows Hunter
X-Bow
Spear Goblins Arrows Hunter

Defense Synergies 1 9

Skeletons
X-Bow Spear Goblins Wizard Hunter Bowler
Spear Goblins
Skeletons Arrows Bowler X-Bow
Arrows
Spear Goblins Bowler
Battle Ram
Wizard
Skeletons
Hunter
Skeletons Bowler
Bowler
Skeletons Spear Goblins Arrows Hunter
X-Bow
Skeletons Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Wizard X-Bow
Hunter Skeletons X-Bow
Hunter Bowler Skeletons
Hunter Skeletons Bowler
Arrows Bowler X-Bow
Arrows Bowler Skeletons Spear Goblins Hunter X-Bow
Hunter Spear Goblins Arrows Wizard X-Bow
Bowler Arrows X-Bow
Hunter Skeletons X-Bow
Skeletons Spear Goblins Hunter Bowler
Skeletons Spear Goblins Arrows Wizard Hunter Bowler X-Bow
Arrows Hunter Spear Goblins Wizard
Hunter Bowler Skeletons Wizard X-Bow
Wizard Bowler Arrows Hunter X-Bow
Hunter X-Bow
Hunter Bowler X-Bow
Wizard Skeletons Arrows Hunter Bowler X-Bow
Arrows Spear Goblins Wizard Hunter Bowler X-Bow
Arrows Wizard Hunter Spear Goblins Bowler
Hunter
Wizard Bowler Spear Goblins Arrows Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Bowler X-Bow
Arrows Wizard Hunter Bowler X-Bow
Skeletons Spear Goblins Hunter Bowler
Hunter Bowler X-Bow
Skeletons Hunter Bowler
Arrows Wizard Skeletons Hunter
Skeletons Spear Goblins Hunter Bowler
Hunter
Skeletons Spear Goblins X-Bow
Skeletons
Hunter Bowler
Arrows Bowler
Bowler Skeletons Wizard Hunter
Wizard Bowler
Skeletons Spear Goblins Hunter Bowler X-Bow
Arrows Bowler Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows Bowler X-Bow
Arrows X-Bow
Arrows
Wizard Arrows Bowler
Arrows Wizard Spear Goblins Hunter
Arrows Wizard Bowler
Arrows X-Bow Wizard Hunter Bowler
Arrows Wizard X-Bow
Bowler X-Bow
Arrows Wizard Bowler X-Bow
Arrows Wizard
Hunter Bowler
Arrows X-Bow
Arrows X-Bow
X-Bow Spear Goblins Arrows Wizard Hunter Bowler
Arrows Wizard Bowler X-Bow
Arrows
Arrows Wizard Hunter Bowler X-Bow
Arrows Wizard Bowler X-Bow
Bowler X-Bow
Arrows Wizard
Bowler X-Bow
Arrows X-Bow
Arrows Wizard Hunter Bowler
Arrows X-Bow Wizard Hunter Bowler
Arrows Wizard Bowler X-Bow
Arrows X-Bow
Arrows Wizard Hunter X-Bow
Wizard
Bowler
Arrows Wizard Hunter X-Bow
Arrows
Arrows Wizard Bowler
Spear Goblins X-Bow
Arrows Wizard Hunter
Arrows
Wizard Hunter Bowler
Arrows Wizard Bowler
Arrows
Bowler
Bowler X-Bow

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