My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Bowler Electro Wizard
Fireball
Elite Barbarians Inferno Tower Wizard Skeleton Army Bowler Electro Wizard
Poison
Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard Bowler Electro Wizard
Rocket
Elite Barbarians Valkyrie Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Electro Wizard Inferno Tower Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bowler
Elite Barbarians
Arrows Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Electro Wizard
Inferno Tower
Wizard
Elite Barbarians Valkyrie
Skeleton Army
Bowler
Arrows Electro Wizard
Electro Wizard
Valkyrie Bowler

Defense Synergies 3 12

Arrows
Valkyrie Inferno Tower Bowler
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Inferno Tower Wizard Bowler Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Arrows Valkyrie
Wizard
Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Inferno Tower Wizard Electro Wizard
Bowler
Arrows Valkyrie Electro Wizard
Electro Wizard
Inferno Tower Valkyrie Wizard Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Inferno Tower Wizard Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Valkyrie Electro Wizard
Inferno Tower Skeleton Army Bowler Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Valkyrie Bowler Electro Wizard
Arrows Elite Barbarians Valkyrie Skeleton Army Bowler
Arrows Skeleton Army Bowler Valkyrie Electro Wizard
Inferno Tower Electro Wizard Arrows Wizard
Bowler Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Inferno Tower Bowler Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Wizard Bowler
Arrows Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Bowler Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Bowler Arrows Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Bowler Electro Wizard
Wizard Arrows Elite Barbarians Valkyrie Inferno Tower Skeleton Army Bowler Electro Wizard
Arrows Elite Barbarians Valkyrie Wizard Skeleton Army Bowler Electro Wizard
Arrows Valkyrie Wizard Bowler Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Valkyrie Wizard Skeleton Army Bowler Arrows Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Inferno Tower Bowler Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Wizard Bowler
Skeleton Army Elite Barbarians Valkyrie Inferno Tower Bowler Electro Wizard
Valkyrie Skeleton Army Bowler Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Bowler
Arrows Wizard Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Inferno Tower Bowler Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Elite Barbarians Valkyrie Inferno Tower Bowler
Skeleton Army Arrows Elite Barbarians Valkyrie Bowler Electro Wizard
Elite Barbarians Skeleton Army Bowler Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army Bowler
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Valkyrie Bowler
Arrows Valkyrie Bowler Elite Barbarians Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Bowler Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Bowler
Arrows Wizard
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Wizard
Elite Barbarians Bowler Electro Wizard
Arrows Valkyrie Wizard Bowler Electro Wizard
Arrows Wizard
Elite Barbarians Bowler
Arrows
Arrows Elite Barbarians
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard Bowler Electro Wizard
Arrows Valkyrie Wizard Bowler
Bowler
Arrows Wizard
Bowler
Arrows
Arrows Valkyrie Wizard Bowler
Arrows Wizard Bowler Electro Wizard
Arrows Wizard Bowler
Arrows
Elite Barbarians Arrows Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians Bowler
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard Bowler
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Bowler Electro Wizard
Arrows Wizard Bowler
Arrows
Elite Barbarians
Elite Barbarians Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard

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