My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Archers Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Elite Barbarians Royal Recruits
Giant Snowball
Fire Spirit Bomber Bats Archers Royal Recruits
Zap
Fire Spirit Bomber Bats Archers
Barbarian Barrel
Fire Spirit Ice Spirit Bomber Archers Elite Barbarians Royal Recruits
The Log
Fire Spirit Ice Spirit Bomber Archers Elite Barbarians Royal Recruits
Earthquake
Bomber Archers
Arrows
Fire Spirit Ice Spirit Bomber Bats Archers Royal Recruits
Royal Delivery
Fire Spirit Ice Spirit Bomber Bats Archers Elite Barbarians Royal Recruits
Fireball
Bomber Archers Elite Barbarians
Poison
Bomber Bats Archers Royal Recruits
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bomber Bats Zap Archers Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bomber Bats

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Royal Recruits
Ice Spirit
Zap Bomber Bats Archers Elite Barbarians Royal Recruits
Bomber
Ice Spirit Bats Zap Elite Barbarians Royal Recruits
Bats
Ice Spirit Bomber Zap Elite Barbarians Royal Recruits
Zap
Ice Spirit Elite Barbarians Fire Spirit Bomber Bats Archers Royal Recruits
Archers
Ice Spirit Zap Elite Barbarians Royal Recruits
Elite Barbarians
Zap Fire Spirit Ice Spirit Bomber Bats Archers
Royal Recruits
Fire Spirit Ice Spirit Bomber Bats Zap Archers

Defense Synergies 1 16

Fire Spirit
Ice Spirit Zap Royal Recruits
Ice Spirit
Zap Fire Spirit Bomber Bats Archers Elite Barbarians Royal Recruits
Bomber
Ice Spirit Bats Zap Royal Recruits
Bats
Ice Spirit Bomber Zap Royal Recruits
Zap
Ice Spirit Fire Spirit Bomber Bats Archers Elite Barbarians
Archers
Ice Spirit Zap Royal Recruits
Elite Barbarians
Ice Spirit Zap
Royal Recruits
Fire Spirit Ice Spirit Bomber Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits
Elite Barbarians Ice Spirit Bomber Bats Zap Royal Recruits
Fire Spirit Bomber Bats Archers Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Bomber Bats
Bomber Elite Barbarians Royal Recruits
Fire Spirit Bomber Bats Zap Archers
Bats Fire Spirit Ice Spirit Zap Archers
Zap Royal Recruits
Elite Barbarians Royal Recruits
Elite Barbarians Fire Spirit Ice Spirit Bomber Archers Royal Recruits
Bats Archers Bomber Zap Royal Recruits
Bats Zap Archers
Royal Recruits Fire Spirit Ice Spirit Bomber Bats Zap Elite Barbarians
Fire Spirit Bomber Ice Spirit Bats Zap Royal Recruits
Elite Barbarians Royal Recruits
Ice Spirit Zap Elite Barbarians Royal Recruits
Bomber Bats Elite Barbarians Royal Recruits
Fire Spirit Ice Spirit Bomber Bats Zap Archers Elite Barbarians Royal Recruits
Zap Fire Spirit Ice Spirit Bomber Bats Archers Royal Recruits
Elite Barbarians Royal Recruits
Bomber Royal Recruits Fire Spirit Bats Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Elite Barbarians
Bomber Zap Archers Elite Barbarians
Royal Recruits Ice Spirit Bats Zap Elite Barbarians
Royal Recruits Bats Zap Elite Barbarians
Royal Recruits Elite Barbarians
Fire Spirit Ice Spirit Bats Zap Archers
Royal Recruits Bats Archers Elite Barbarians
Elite Barbarians Royal Recruits
Zap Royal Recruits Ice Spirit Bats Elite Barbarians
Royal Recruits
Bats Elite Barbarians Royal Recruits
Royal Recruits Zap Elite Barbarians
Elite Barbarians Royal Recruits
Royal Recruits Bomber Archers
Elite Barbarians Royal Recruits Ice Spirit Bomber Bats Zap Archers
Bats Bomber Zap Archers Elite Barbarians Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap
Royal Recruits
Bomber Fire Spirit Zap
Fire Spirit Ice Spirit Bats Zap
Fire Spirit Bomber Archers
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Bats Elite Barbarians
Zap Royal Recruits
Fire Spirit Zap Archers
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Bomber Zap
Royal Recruits
Bomber Bats
Fire Spirit Bomber Zap Archers
Fire Spirit Bomber Zap
Zap Royal Recruits
Zap Fire Spirit Ice Spirit Bomber
Zap
Zap
Zap
Elite Barbarians Fire Spirit Bats Zap Archers
Zap Ice Spirit Bats
Elite Barbarians
Bomber Zap
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Bats Archers Royal Recruits
Fire Spirit Zap Archers
Bomber Zap
Zap
Elite Barbarians Royal Recruits
Zap Ice Spirit Bats Elite Barbarians Royal Recruits
Bats Zap
Zap Royal Recruits

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