My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Baby Dragon Night Witch
Zap
Fire Spirit Night Witch
Barbarian Barrel
Fire Spirit Ice Spirit Night Witch
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Ice Spirit Night Witch
Royal Delivery
Fire Spirit Ice Spirit Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Baby Dragon Night Witch
Poison
Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Tornado Mini P.E.K.K.A Baby Dragon Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Spirit Tornado Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Baby Dragon Golem
Ice Spirit
Mini P.E.K.K.A Baby Dragon Golem Night Witch
Mini P.E.K.K.A
Fire Spirit Ice Spirit Tornado Baby Dragon Lightning Golem
Tornado
Baby Dragon Mini P.E.K.K.A Golem Night Witch
Baby Dragon
Tornado Golem Fire Spirit Ice Spirit Mini P.E.K.K.A Lightning
Lightning
Golem Mini P.E.K.K.A Baby Dragon
Golem
Baby Dragon Lightning Night Witch Fire Spirit Ice Spirit Mini P.E.K.K.A Tornado
Night Witch
Golem Ice Spirit Tornado

Defense Synergies 1 9

Fire Spirit
Ice Spirit Mini P.E.K.K.A Tornado
Ice Spirit
Mini P.E.K.K.A Fire Spirit Tornado Baby Dragon Night Witch
Mini P.E.K.K.A
Ice Spirit Fire Spirit Tornado Baby Dragon
Tornado
Fire Spirit Ice Spirit Mini P.E.K.K.A Baby Dragon
Baby Dragon
Ice Spirit Mini P.E.K.K.A Tornado
Lightning
Golem
Night Witch
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon
Mini P.E.K.K.A Ice Spirit Night Witch
Mini P.E.K.K.A Tornado Fire Spirit Lightning Night Witch
Mini P.E.K.K.A Night Witch
Lightning Mini P.E.K.K.A Tornado
Tornado Fire Spirit Baby Dragon Night Witch
Tornado Lightning Fire Spirit Ice Spirit Baby Dragon Night Witch
Lightning Baby Dragon
Mini P.E.K.K.A Tornado Night Witch
Tornado Fire Spirit Ice Spirit Mini P.E.K.K.A Night Witch
Tornado Baby Dragon Night Witch
Tornado Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Fire Spirit Ice Spirit Lightning
Fire Spirit Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon Night Witch
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Tornado Night Witch
Fire Spirit Ice Spirit Tornado Baby Dragon Night Witch
Tornado Baby Dragon Fire Spirit Ice Spirit
Mini P.E.K.K.A Tornado
Fire Spirit Mini P.E.K.K.A Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Lightning
Ice Spirit Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Tornado Night Witch
Mini P.E.K.K.A Night Witch
Fire Spirit Ice Spirit Tornado Baby Dragon
Mini P.E.K.K.A Lightning Night Witch
Mini P.E.K.K.A
Lightning Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Lightning Tornado
Mini P.E.K.K.A Lightning Night Witch
Baby Dragon
Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon Lightning Night Witch
Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Tornado Baby Dragon
Lightning Baby Dragon
Lightning
Fire Spirit Baby Dragon
Fire Spirit Ice Spirit Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon
Fire Spirit Ice Spirit Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Fire Spirit Mini P.E.K.K.A Tornado Night Witch
Lightning Tornado
Lightning Fire Spirit Tornado Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Mini P.E.K.K.A Lightning Night Witch
Lightning Fire Spirit Mini P.E.K.K.A Baby Dragon
Lightning Fire Spirit Tornado Baby Dragon
Lightning Baby Dragon Night Witch
Lightning Tornado
Tornado Lightning
Lightning Baby Dragon
Tornado Fire Spirit Ice Spirit Baby Dragon
Tornado Baby Dragon Lightning
Lightning Tornado Baby Dragon
Lightning Tornado Baby Dragon
Lightning Fire Spirit Tornado Baby Dragon Night Witch
Lightning Ice Spirit
Lightning Mini P.E.K.K.A Night Witch
Lightning Night Witch
Lightning Ice Spirit
Lightning
Lightning Fire Spirit Ice Spirit Night Witch
Lightning Fire Spirit Tornado Baby Dragon
Lightning Mini P.E.K.K.A Baby Dragon
Baby Dragon Lightning
Lightning Tornado
Ice Spirit Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Baby Dragon

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