My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Princess Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit Inferno Dragon Night Witch Ram Rider
Giant Snowball
Princess Inferno Dragon Lumberjack Night Witch Ram Rider
Zap
Princess Bandit Inferno Dragon Night Witch Ram Rider
Barbarian Barrel
Elixir Golem Princess Bandit Electro Wizard Lumberjack Night Witch
The Log
Elixir Golem Princess Bandit Lumberjack Ram Rider
Earthquake
Elixir Golem
Arrows
Princess Night Witch
Royal Delivery
Elixir Golem Princess Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch Ram Rider
Fireball
Elixir Golem Princess Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch Ram Rider
Poison
Elixir Golem Princess Electro Wizard Night Witch
Lightning
Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch Ram Rider
Rocket
Inferno Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Princess Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Princess Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Princess Bandit Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Night Witch Bandit Inferno Dragon Lumberjack
Princess
Bandit
Elixir Golem Electro Wizard Lumberjack Ram Rider
Electro Wizard
Bandit Lumberjack Ram Rider
Inferno Dragon
Elixir Golem
Lumberjack
Elixir Golem Bandit Electro Wizard Night Witch Ram Rider
Night Witch
Elixir Golem Lumberjack
Ram Rider
Bandit Electro Wizard Lumberjack

Defense Synergies 0 9

Elixir Golem
Princess
Bandit
Bandit
Princess Electro Wizard Lumberjack Ram Rider
Electro Wizard
Bandit Inferno Dragon Lumberjack Night Witch Ram Rider
Inferno Dragon
Electro Wizard
Lumberjack
Bandit Electro Wizard Ram Rider
Night Witch
Electro Wizard
Ram Rider
Bandit Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider
Inferno Dragon Lumberjack Bandit Electro Wizard Night Witch Ram Rider
Lumberjack Ram Rider Bandit Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bandit Electro Wizard Ram Rider
Princess Lumberjack
Bandit Electro Wizard Lumberjack Night Witch
Electro Wizard Inferno Dragon Ram Rider Princess Night Witch
Bandit Electro Wizard Ram Rider
Inferno Dragon Princess Lumberjack Night Witch
Bandit Electro Wizard Lumberjack Night Witch
Electro Wizard Princess Bandit Lumberjack Night Witch Ram Rider
Inferno Dragon Princess Electro Wizard Night Witch Ram Rider
Lumberjack Night Witch Bandit Electro Wizard Ram Rider
Princess Electro Wizard Lumberjack Night Witch
Inferno Dragon Bandit Electro Wizard Lumberjack Ram Rider
Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Electro Wizard Lumberjack Night Witch
Bandit Electro Wizard Lumberjack Night Witch Ram Rider
Princess Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Inferno Dragon Lumberjack
Bandit Lumberjack Electro Wizard Ram Rider
Lumberjack Bandit Electro Wizard Night Witch Ram Rider
Bandit Inferno Dragon Lumberjack Night Witch Ram Rider
Princess Electro Wizard Ram Rider
Bandit Electro Wizard Lumberjack Night Witch Ram Rider
Inferno Dragon Lumberjack
Electro Wizard Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Electro Wizard
Bandit Lumberjack Night Witch Ram Rider
Princess
Electro Wizard Inferno Dragon Lumberjack Night Witch
Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Princess Bandit Electro Wizard Ram Rider
Bandit
Princess Ram Rider
Princess
Princess Ram Rider
Bandit Ram Rider
Electro Wizard Lumberjack Night Witch
Princess Bandit Electro Wizard Ram Rider
Princess
Princess Bandit
Princess Bandit
Princess
Princess Bandit
Princess Bandit
Night Witch
Princess Bandit Electro Wizard
Princess
Night Witch
Princess
Princess
Inferno Dragon
Princess Bandit Electro Wizard Ram Rider
Princess Bandit Ram Rider
Bandit
Princess Electro Wizard Night Witch
Electro Wizard
Night Witch
Bandit Night Witch
Princess Electro Wizard
Princess
Electro Wizard Princess Bandit Night Witch
Princess Electro Wizard Ram Rider
Princess Electro Wizard Lumberjack
Princess
Princess Electro Wizard
Princess Electro Wizard
Princess Bandit Electro Wizard

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