My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Electro Spirit Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Three Musketeers
Giant Snowball
Barbarians Hog Rider Three Musketeers Witch
Zap
Three Musketeers Witch
Barbarian Barrel
Barbarians Wizard Three Musketeers Witch
The Log
Barbarians Hog Rider Three Musketeers Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Hog Rider Wizard Three Musketeers Witch
Fireball
Barbarians Hog Rider Wizard Three Musketeers Witch
Poison
Barbarians Wizard Three Musketeers Witch
Lightning
Wizard Three Musketeers Witch
Rocket
Barbarians Hog Rider Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Freeze Barbarians Giant Wizard Witch Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Hog Rider Freeze Barbarians Giant

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze Barbarians Giant Wizard Rocket Three Musketeers Witch
Giant
Hog Rider Wizard Rocket Three Musketeers Witch
Wizard
Hog Rider Giant
Rocket
Hog Rider Giant
Three Musketeers
Hog Rider Giant
Freeze
Hog Rider
Witch
Hog Rider Giant

Defense Synergies 0 1

Barbarians
Hog Rider
Giant
Wizard
Freeze
Rocket
Three Musketeers
Freeze
Wizard
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Barbarians Three Musketeers Witch
Barbarians Rocket Three Musketeers Witch Freeze
Barbarians Three Musketeers Witch
Barbarians Rocket
Freeze
Rocket Three Musketeers Wizard Freeze Witch
Rocket Barbarians
Barbarians Three Musketeers Witch
Barbarians
Barbarians Witch Wizard Freeze
Three Musketeers Wizard Witch
Barbarians Wizard Rocket Three Musketeers Freeze Witch
Wizard Rocket Three Musketeers Barbarians Freeze Witch
Barbarians Three Musketeers
Barbarians Rocket Three Musketeers Freeze
Barbarians Wizard Three Musketeers Witch
Barbarians Wizard Three Musketeers Witch
Wizard Freeze Witch Barbarians
Barbarians Three Musketeers
Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Wizard Rocket
Barbarians Rocket Witch
Rocket Barbarians
Barbarians Three Musketeers Witch
Wizard Rocket Three Musketeers Freeze Witch
Rocket Barbarians Witch
Barbarians
Rocket Freeze Barbarians Witch
Witch Barbarians Three Musketeers
Barbarians Witch
Rocket Barbarians
Barbarians Rocket Wizard Three Musketeers Witch
Wizard Barbarians Three Musketeers Witch
Barbarians Witch Rocket Three Musketeers Freeze
Barbarians Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Rocket
Barbarians Rocket Freeze
Wizard Rocket
Wizard Rocket Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Rocket Three Musketeers
Rocket Wizard
Wizard Rocket
Rocket Three Musketeers
Rocket Freeze
Rocket Wizard Three Musketeers Witch
Wizard Rocket Three Musketeers
Rocket Three Musketeers Freeze
Rocket
Rocket Wizard Three Musketeers
Rocket Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Freeze Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Freeze Witch
Wizard Rocket
Rocket Freeze
Rocket Wizard
Barbarians Rocket Freeze Witch
Rocket Wizard Three Musketeers Witch
Freeze
Wizard Rocket Three Musketeers
Wizard
Rocket
Three Musketeers
Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: